setSkill: Difference between revisions
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[Object#Vehicle|Vehicle]] '''setSkill''' amount|= Syntax | ||
|p1= | |p1= [[Object#Vehicle|Vehicle]] : ([[Object]]) |= Parameter 1 | ||
|p2= | |p2= amount: [[Number]] Range 0 to 1 |= Parameter 2 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <pre> | |x1= <pre>_hero setskill 1</pre> |= Example 1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 09:11, 31 August 2007
Description
- Description:
- Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Vehicle setSkill amount
- Parameters:
- Vehicle : (Object)
- amount: Number Range 0 to 1
- Return Value:
- Nothing
Examples
- Example 1:
_hero setskill 1
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 12:01
- hardrock
- Notes from before the conversion:
Approximate ranges are:
- Novice < 0.25
- Rookie >= 0.25 and <= 0.45
- Recruit > 0.45 and <= 0.65
- Veteran > 0.65 and <= 0.85
- Expert > 0.85
- Posted on June 30, 2007 - 21:16
- Kronzky
- If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.