addWeapon: Difference between revisions
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
| | |s2= object [[addWeapon]] [weapon, autoselect] | ||
|s2since= arma3 2.20 | |||
|p21= object: [[Object]] - unit or vehicle to add the weapon to | |||
|x2= <sqf>An_2 addMagazine "100Rnd_762x51_M240"; | |p22= weapon: [[String]] - weapon class name. See the topic [[:Category:Weapons]] for reference about possible values. | ||
An_2 addWeapon "M240_veh";</sqf> | |p23= autoselect (Optional): [[String]] - [[false]] to abort weapon autoselection if no weapon was selected. Default: [[true]] | ||
|r2= [[Nothing]] | |||
|x1= <sqf> | |||
player addMagazine "30Rnd_556x45_Stanag"; | |||
player addWeapon "BAF_L85A2_RIS_SUSAT"; | |||
</sqf> | |||
|x2= <sqf> | |||
An_2 addMagazine "100Rnd_762x51_M240"; | |||
An_2 addWeapon "M240_veh"; | |||
</sqf> | |||
|seealso= [[addWeaponGlobal]] [[addWeaponTurret]] [[removeWeapon]] [[removeAllWeapons]] [[addMagazine]] | |seealso= [[addWeaponGlobal]] [[addWeaponTurret]] [[removeWeapon]] [[removeAllWeapons]] [[addMagazine]] | ||
}} | }} |
Latest revision as of 00:52, 12 March 2025
Description
- Description:
- Add a weapon to a unit. For a global version of this command see addWeaponGlobal. Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further addWeapon commands are ignored.
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- object addWeapon weapon
- Parameters:
- object: Object - unit or vehicle to add the weapon to
- weapon: String - weapon class name. See the topic Category:Weapons for reference about possible values.
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- object addWeapon [weapon, autoselect]
- Parameters:
- object: Object - unit or vehicle to add the weapon to
- weapon: String - weapon class name. See the topic Category:Weapons for reference about possible values.
- autoselect (Optional): String - false to abort weapon autoselection if no weapon was selected. Default: true
- Return Value:
- Nothing
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Inventory
- Command Group: Vehicle Inventory
- Scripting Commands: Global Effect