setMissionOptions: Difference between revisions

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m (Text replacement - "↵|version1= 2.18" to " |version1= 2.18 |branch= dev")
(AIThinkOnlyLocal)
 
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|game1= arma3
|game1= arma3
|version1= 2.18
|version1= 2.18
|branch= dev


|eff= local
|eff= local
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* IgnoreNoDamage: [[Boolean]] - (default [[false]]) [[true]] to filter out no change in damage from {{Link|Arma 3: Event Handlers#HandleDamage|HandleDamage}} calls
* IgnoreNoDamage: [[Boolean]] - (default [[false]]) [[true]] to filter out no change in damage from {{Link|Arma 3: Event Handlers#HandleDamage|HandleDamage}} calls
* IgnoreFakeHeadHit: [[Boolean]] - (default [[false]]) [[true]] to filter out FakeHeadHit context from {{Link|Arma 3: Event Handlers#HandleDamage|HandleDamage}} calls
* IgnoreFakeHeadHit: [[Boolean]] - (default [[false]]) [[true]] to filter out FakeHeadHit context from {{Link|Arma 3: Event Handlers#HandleDamage|HandleDamage}} calls
* IgnoreUpsideDownDamage: [[Boolean]] - (default [[false]]) [[true]] to ignore some minor upside down damage accumulation for a helicopter
* {{GVI|arma3|2.20|size= 0.75}} SnakesCanOpenDoors: [[Boolean]] - (default [[false]]) [[true]] to revert to legacy behaviour when snakes would open doors when entering houses
* {{GVI|arma3|2.20|size= 0.75}} AIThinkOnlyLocal: [[Boolean]] - (default [[false]]) [[true]] to disable processing targetting data for remote AI units, [[knowsAbout]], [[targets]] and similar commands will cease to work on remote units. For a gain in client performance because they no longer have to calculate all AI units.


Providing a empty HashMap will reset all options to defaults.
Providing a empty HashMap will reset all options to defaults.
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|s1= [[setMissionOptions]] options
|s1= [[setMissionOptions]] options


|p1= options: [[HashMap]] - A HashMap containing all the options to be changed
|p1= options: [[HashMap]] - a HashMap containing all the options to be changed


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <sqf>setMissionOptions createHashMapFromArray [["IgnoreNoDamage", true], ["IgnoreFakeHeadHit", true]];</sqf>
|x1= <sqf>setMissionOptions createHashMapFromArray [["IgnoreNoDamage", true], ["IgnoreFakeHeadHit", true], ["IgnoreUpsideDownDamage", true]];</sqf>


|x2= <sqf>setMissionOptions createHashMap; // reset options to default</sqf>
|x2= <sqf>setMissionOptions createHashMap; // reset options to default</sqf>

Latest revision as of 15:36, 25 March 2025

Hover & click on the images for description

Description

Description:
Sets various mission options. The options are automatically reset between missions and are saved/restored with the save system.
Available Options:
  • IgnoreNoDamage: Boolean - (default false) true to filter out no change in damage from HandleDamage calls
  • IgnoreFakeHeadHit: Boolean - (default false) true to filter out FakeHeadHit context from HandleDamage calls
  • IgnoreUpsideDownDamage: Boolean - (default false) true to ignore some minor upside down damage accumulation for a helicopter
  • Arma 3 logo black.png2.20 SnakesCanOpenDoors: Boolean - (default false) true to revert to legacy behaviour when snakes would open doors when entering houses
  • Arma 3 logo black.png2.20 AIThinkOnlyLocal: Boolean - (default false) true to disable processing targetting data for remote AI units, knowsAbout, targets and similar commands will cease to work on remote units. For a gain in client performance because they no longer have to calculate all AI units.
Providing a empty HashMap will reset all options to defaults.
Groups:
System

Syntax

Syntax:
setMissionOptions options
Parameters:
options: HashMap - a HashMap containing all the options to be changed
Return Value:
Nothing

Examples

Example 1:
Copy
setMissionOptions createHashMapFromArray [["IgnoreNoDamage", true], ["IgnoreFakeHeadHit", true], ["IgnoreUpsideDownDamage", true]];
Example 2:
Copy
setMissionOptions createHashMap; // reset options to default

Additional Information

See also:
getMissionOptions getResolution getAudioOptionVolumes getSubtitleOptions

Notes

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