setMissionOptions: Difference between revisions
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|game1= arma3 | |game1= arma3 | ||
|version1= 2.18 | |version1= 2.18 | ||
|eff= local | |eff= local | ||
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* IgnoreNoDamage: [[Boolean]] - (default [[false]]) [[true]] to filter out no change in damage from {{Link|Arma 3: Event Handlers#HandleDamage|HandleDamage}} calls | * IgnoreNoDamage: [[Boolean]] - (default [[false]]) [[true]] to filter out no change in damage from {{Link|Arma 3: Event Handlers#HandleDamage|HandleDamage}} calls | ||
* IgnoreFakeHeadHit: [[Boolean]] - (default [[false]]) [[true]] to filter out FakeHeadHit context from {{Link|Arma 3: Event Handlers#HandleDamage|HandleDamage}} calls | * IgnoreFakeHeadHit: [[Boolean]] - (default [[false]]) [[true]] to filter out FakeHeadHit context from {{Link|Arma 3: Event Handlers#HandleDamage|HandleDamage}} calls | ||
* IgnoreUpsideDownDamage: [[Boolean]] - (default [[false]]) [[true]] to ignore some minor upside down damage accumulation for a helicopter | |||
* {{GVI|arma3|2.20|size= 0.75}} SnakesCanOpenDoors: [[Boolean]] - (default [[false]]) [[true]] to revert to legacy behaviour when snakes would open doors when entering houses | |||
* {{GVI|arma3|2.20|size= 0.75}} AIThinkOnlyLocal: [[Boolean]] - (default [[false]]) [[true]] to disable processing targetting data for remote AI units, [[knowsAbout]], [[targets]] and similar commands will cease to work on remote units. For a gain in client performance because they no longer have to calculate all AI units. | |||
Providing a empty HashMap will reset all options to defaults. | Providing a empty HashMap will reset all options to defaults. | ||
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <sqf>setMissionOptions createHashMapFromArray [["IgnoreNoDamage", true], ["IgnoreFakeHeadHit", true]];</sqf> | |x1= <sqf>setMissionOptions createHashMapFromArray [["IgnoreNoDamage", true], ["IgnoreFakeHeadHit", true], ["IgnoreUpsideDownDamage", true]];</sqf> | ||
|x2= <sqf>setMissionOptions createHashMap; // reset options to default</sqf> | |x2= <sqf>setMissionOptions createHashMap; // reset options to default</sqf> |
Latest revision as of 15:36, 25 March 2025
Description
- Description:
- Sets various mission options. The options are automatically reset between missions and are saved/restored with the save system.
Available Options:- IgnoreNoDamage: Boolean - (default false) true to filter out no change in damage from HandleDamage calls
- IgnoreFakeHeadHit: Boolean - (default false) true to filter out FakeHeadHit context from HandleDamage calls
- IgnoreUpsideDownDamage: Boolean - (default false) true to ignore some minor upside down damage accumulation for a helicopter
2.20 SnakesCanOpenDoors: Boolean - (default false) true to revert to legacy behaviour when snakes would open doors when entering houses
2.20 AIThinkOnlyLocal: Boolean - (default false) true to disable processing targetting data for remote AI units, knowsAbout, targets and similar commands will cease to work on remote units. For a gain in client performance because they no longer have to calculate all AI units.
- Groups:
- System
Syntax
- Syntax:
- setMissionOptions options
- Parameters:
- options: HashMap - a HashMap containing all the options to be changed
- Return Value:
- Nothing
Examples
- Example 1:
- CopysetMissionOptions createHashMapFromArray [["IgnoreNoDamage", true], ["IgnoreFakeHeadHit", true], ["IgnoreUpsideDownDamage", true]];
- Example 2:
Additional Information
Notes
-
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