getUnitFreefallInfo: Difference between revisions

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|p1= unit: [[Object]] - unit
|p1= unit: [[Object]] - unit


|r1= [[Array]] format [isFalling, isInFreefallPose, minFreefallHeight], where
|r1= [[Array]] with [isFalling, isInFreefallPose, minFreefallHeight]
* isFalling: [[Boolean]] - [[true]] if unit is falling
* isFalling: [[Boolean]] - [[true]] if unit is falling
* isInFreefallPose: [[Boolean]] - [[true]] if unit is in freefall pose
* isInFreefallPose: [[Boolean]] - [[true]] if unit is in freefall pose
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{{Note
{{Note
|user= Samatra
|user= Sa-Matra
|timestamp= 20230508042625
|timestamp= 20230508042625
|text= Note that command is supposed to be used on local units. When used  on a remote unit, its return (isFalling) is unreliable and sometimes returns wrong values.
|text= Note that command is supposed to be used on local units. When used  on a remote unit, its return (isFalling) is unreliable and sometimes returns wrong values.
}}
}}

Latest revision as of 17:08, 4 January 2026

Hover & click on the images for description

Description

Description:
Returns a unit's freefall information.
Groups:
Object Manipulation

Syntax

Syntax:
getUnitFreefallInfo unit
Parameters:
unit: Object - unit
Return Value:
Array with [isFalling, isInFreefallPose, minFreefallHeight]

Examples

Example 1:
getUnitFreefallInfo player;

Additional Information

See also:
setUnitFreefallHeight getUserInfo getModelInfo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Sa-Matra - c
Posted on May 08, 2023 - 04:26 (UTC)
Note that command is supposed to be used on local units. When used on a remote unit, its return (isFalling) is unreliable and sometimes returns wrong values.