setVisibleIfTreeCollapsed: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2 | |game1= arma2 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2oa | ||
|version2= 1.50 | |||
|game3= tkoh | |||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
|gr1= Game 2 Editor | |gr1= Game 2 Editor | ||
| Sets whether or not the object is visible even if the tree is collapsed. | |descr= Sets whether or not the object is visible even if the tree is collapsed. | ||
{{ | {{Feature|informative|Some Old Editor Command}} | ||
| map | |s1= map [[setVisibleIfTreeCollapsed]] [object, visible] | ||
|p1= map: [[Control]] | |p1= map: [[Control]] | ||
|p2= | |p2= object: [[Editor Object | EditorObject]] | ||
|p3= | |p3= visible: [[Boolean]] | ||
| | |r1= [[Nothing]] | ||
| [ | |x1= <sqf>_map setVisibleIfTreeCollapsed ["_unit_0", true];</sqf> | ||
|seealso= - | |||
| | |||
}} | }} | ||
Latest revision as of 10:10, 4 April 2026
Description
- Description:
- Sets whether or not the object is visible even if the tree is collapsed.
- Groups:
- Game 2 Editor
Syntax
- Syntax:
- map setVisibleIfTreeCollapsed [object, visible]
- Parameters:
- map: Control
- object: EditorObject
- visible: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- -
Notes
-
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