setVisibleIfTreeCollapsed: Difference between revisions

From Bohemia Interactive Community
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
mNo edit summary
 
(21 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Command
{{RV|type=command


| arma2
|game1= arma2
|version1= 1.00


|1.00
|game2= arma2oa
|version2= 1.50
 
|game3= tkoh
|version3= 1.00
 
|game4= arma3
|version4= 0.50


|gr1= Game 2 Editor
|gr1= Game 2 Editor


| Sets whether or not the object is visible even if the tree is collapsed.
|descr= Sets whether or not the object is visible even if the tree is collapsed.
{{Informative | Some Old Editor Command}}
{{Feature|informative|Some Old Editor Command}}


| map '''setVisibleIfTreeCollapsed''' [object, visible]
|s1= map [[setVisibleIfTreeCollapsed]] [object, visible]


|p1= map: [[Control]]
|p1= map: [[Control]]


|p2= [object, visible]: [[Array]]
|p2= object: [[Editor Object | EditorObject]]


|p3= object: [[Editor Object | EditorObject]]
|p3= visible: [[Boolean]]


|p4= visible: [[Boolean]]
|r1= [[Nothing]]


| [[Nothing]]
|x1= <sqf>_map setVisibleIfTreeCollapsed ["_unit_0", true];</sqf>


 
|seealso= -
|x1= <code>_map '''setVisibleIfTreeCollapsed''' ["_unit_0", true]</code>
 
 
| -
 
|
}}
}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 10:10, 4 April 2026

Hover & click on the images for description

Description

Description:
Sets whether or not the object is visible even if the tree is collapsed.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map setVisibleIfTreeCollapsed [object, visible]
Parameters:
map: Control
object: EditorObject
visible: Boolean
Return Value:
Nothing

Examples

Example 1:
_map setVisibleIfTreeCollapsed ["_unit_0", true];

Additional Information

See also:
-

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note