PROPER:Mod: Difference between revisions
(PROPER:Mod page updated. More updates soon.) |
m (PROPER:Mod page updated. Small bug fix.) |
||
Line 73: | Line 73: | ||
==PROPER UI== | ==PROPER UI== | ||
* [http://www.proper.armaholic.eu/download/proper/ui/PROPER_UI_Main_Menu_Dialog_Redesign.pbo PROPER_UI_Main_Menu_Dialog_Redesign | * [http://www.proper.armaholic.eu/download/proper/ui/PROPER_UI_Main_Menu_Dialog_Redesign.pbo PROPER_UI_Main_Menu_Dialog_Redesign (click to download)] | ||
** Complete redesign of the [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_Main_Menu_Dialog_Redesign_Main_Menu_Old.jpg old main menu dialog]. | ** Complete redesign of the [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_Main_Menu_Dialog_Redesign_Main_Menu_Old.jpg old main menu dialog]. | ||
** Design goal is to make it look clean, well structured and to be able to access all sub menus instantly and directly (without an animation): [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_Main_Menu_Dialog_Redesign_Main_Menu_New.jpg new main menu dialog]. | ** Design goal is to make it look clean, well structured and to be able to access all sub menus instantly and directly (without an animation): [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_Main_Menu_Dialog_Redesign_Main_Menu_New.jpg new main menu dialog]. |
Revision as of 00:12, 30 October 2007
by the PROPER Mod Team
Mod Info
Welcome to the PROPER Mod by the PROPER Mod Team.
Hosted by armaholic
PROPER Mod project page (temporary design)
Our earnest thanks to the armaholic team for hosting our page and projects!
Projects
Learn from the configs
Preface
Not many people are doing config editing for OFP / ArmA.
However configs are actually a very powerful tool to tweak the engine to your liking.
Even better writing configs is quite simple.
There are three general problems though:
- You cannot make screenshots from your config work most times. Yet the actual player will give you props way more than pure visual changes or additions. Even more important apart from pure reskins, missions, scripts and simple file replacements configs are an essential part of any addon!
- Beginners can easily get overstrained by the amount of content in configs. In addition you can get puzzled by topics like config structure, inheritance, testing process and effect validation. Especially as BI made the overall config structure with bin.pbo in dta and the various configs in the addons folder very complicated and hard to handle.
- You even found your way to the BIKI. BI did a good start with the BIKI in terms of engine documentation. However you will soon find out that configs is the topic was least documentation. So prepare yourself to do a lot of testing and forum research.
You can influence the engine and game very direct and effective by config editing. Don't give up easily and enjoy!
Special features of the PROPER Mod
Every addon released by the PROPER Mod team has a special structure to allow people analyze our work and learn from it.
Features in detail:
- Simple, feature specific addon.
This means that every logical change is separated into one single pbo to make the changes very clear and easy to understand. - Advanced inner structure.
Each addon contains a single config.cpp. This file only points to the rest of the content via #include statements. Textures, sounds, config values are separated into various subfolders. Configs are separated into at least into cfgPatches.hpp and Core.hpp. - Documentation.
The Core.hpp (to be found in the \h subfolder) contains (technical) comments at the top about the changes done by the addon. Sometimes even additional information about config values are described. - Study and learn.
PROPER Mod addons aim for high (technical) quality and (hopefully) no errors to be found in the ArmA.RPT. So for example more complex topics like working class inheritance and properly updating existing class can be found in our work.
Installation
Preface
NEVER ever put addons (pbo files) in the ArmA\addons folder!
Instructions
Just put the single pbo file from any PROPER Mod addon in a Modfolder's addon folder. Like
..\ArmA\@PROPER\addons\PROPER_example.pbo
Additional information
- Every addon of the PROPER Mod can be used independently from the other PROPER Mod addons. Of course some addons are meant to be used in combination.
- Conflicts with other peoples' addons / work should be very unlikely due to the way our work is made (config structure / config inheritance).
- In the end the order of the different modfolders determines which addon (or more precise down to each config value) is used / active. Highest priority has the last modfolder. Like
-mod=@Mod1LeastPrio;@Mod2MidPrio;@Mod3HighestPrio.
The first modfolder technically is ArmA though, followed by @Mod1LeastPrio, @Mod2MidPrio and so on.
1st: ArmA\dta 2nd: ArmA\addons 3nd: ArmA\@Mod1LeastPrio 4th: ArmA\@Mod2MidPrio 5th: ArmA\@Mod3HighestPrio
What about AI and PVP tags?
These two tags can sometimes be found at the end of an addon / pbo. Meaning:
- AI tag means the addon is recommended only for sp or coop.
- PvP tag means the addon is recommended only for human vs human (no AI) play.
PROPER UI
- PROPER_UI_Main_Menu_Dialog_Redesign (click to download)
- Complete redesign of the old main menu dialog.
- Design goal is to make it look clean, well structured and to be able to access all sub menus instantly and directly (without an animation): new main menu dialog.
- PROPER UI Menu Click Sound (click to download)
- Removed sound of clicking buttons and entering menus (MOUSE2.wav and MOUSE3.wav).
- Instead you will only hear this NEW1.wav sound.
- PROPER UI MP Lobby Dialog Redesign (click to download)
- Complete redesign of the old MP lobby dialog.
- Design goal is to make it look clean and well structured. In addition the dialog should display as much information as possible and still remain tidy (broader colums; more colums; selected server view at the very end (server name; selected mission and island; difficulty setting; server version and country) : new MP lobby dialog.
- Todo / Bug: As you can see the player listing on the right side doesn't work as desired yet. Any advice is appreciated a lot!
- PROPER UI MPTable Redesign (click to download)
- Design goal is the complete removal of the MPTable / scores screen to make people concentrate more on playing rather than statistics.
- Todo / Bug: As you can see on this screenshot the is still a small piece left of the dialog. Any advice how to get rid of it completely is appreciated a lot!
- PROPER UI No ActionIcons (click to download)
- Design goal is the complete removal of the console like action markers and tank marker. The action menu in the lower right corner should do the trick even better.
- In addition the action menu priorities have been reworked for better playability (more useful sequence). Check the two action menu priorities tables at the very end of this page:
- PROPER UI No Loading Anim (click to download)
- Design goal is the removal of the loading animation (radar). We found it annoying and without real use.
- PROPER UI No LoadingPic (click to download)
- Design goal is the complete removal of the loading pictures (like this). We found it annoying afer a while and without real use. Black screen all the way.
- PROPER UI No PeripheralVision (click to download)
- Design goal is the removal of the enemy / friendly / neutral peripheral vision indicator at the edge of the screen. It might be an experiment to simulate peripheral vision. However to us it seems more like a console feature. People should learn to get a proper awareness of the game world without artifical tools for themselves.
- In addition the console like blood splash at the center of the screen was removed as well. Awareness should come from natural visuals and sounds, not from artifical tools.
- PROPER UI Video Options Redesign (click to download)
- Complete redesign of the old video options dialog.
- Design goal is to be able to actually see the changes while changing your settings.
You can now instantly (without an animation) switch between basic settings or advanced settings or hide the dialog altogether (not new).
PROPER Gameplay
- PROPER Gameplay Vehicle All White Radar Signature PvP (click to download)
- PvP only: Makes all vehicles have a white radar signature (Screenshot). Therefore this disables radar / tab locking completely. Direct click and auomated AA launcher locking still works though. Former green / red radar targets: video, screenshot
- PROPER Gameplay Vehicle InsideSoundCoef (click to download)
- It reduces sound volume inside vehicles significantly.
- Todo: Add example video.
If you dislike the fact that the (engine sound in particular) sound is way too loud if you are inside vehicles, you will love this one.
You will be happy to go easy on with your ears again and have a good voice chat with your buddies while being in some vehicle.
Note that the volume is still good in order to hear all the things around you. Especially in the combination with the "PROPER_Gameplay_Vehicle_OccludeAndObstructSounds" addon... it's more like the sound is very pleasantly dampened.
- PROPER Gameplay Vehicle Lock AI (click to download)
- AI only: To make vehicle combat vs AI more enjoyable again, the tab/radar locking is re'enabled for all vehicle weapons as a workaround (example video for DShKM).
However you need to be the _weapon commanding guy_ in the vehicle.
You either need to activate manual control or switch to gunner for a moment as group leader to get the _weapon commanding guy_ status. After that the tab/radar locking also works for driver or commander in ground vehicles without commander slot present in the vehicle (these almost all besides M1Abrams, T72 and BMP2).
- PROPER Gameplay Vehicle No Lock PvP (click to download)
- PvP only: To make vehicle combat in PvP less based on clicking and knowledge but rather more based on skill and make it more enjoyable locking is disabled for all vehicle weapons. Guided missiles like Strela, AA can still lock vehicles of course.
- PROPER Gameplay Vehicle No Alarm Sound (click to download)
- Disables the annoying alarm sound when being hit as a vehicle.
- Todo: Add example video.
- PROPER Gameplay Vehicle OccludeAndObstructSounds (click to download)
- Improve audio-visual awareness inside vehicles significantly.
- Todo: Add example video.
Well, did you ever felt lost in ArmA tanks - I am sure you did!
This is primarily due to the limited audio-visual awareness inside vehicles (compared to OFP in particular).
BI tried to introduce a fancy realism effect... as a result inside vehicles you are almost completely deaf. In other words unable to hear the surrounding sound scenery properly, like immediate hostile fire or even direct impacts at your vehicle.
This is a good day for you! With this addon, you shall become happy again!
- PROPER Gameplay Vehicle StartEngine Disabled (click to download)
- Disables the effect that the vehicle engine is activated once you turn the turret (as gunner or commander).
- Todo: Add example video.
PROPER Anims
- PROPER Anims Working Healing Animation (click to download)
- This addon fixes the missing animation, if an infantry unit heals in crouch stance with a rifle or launcher.
PROPER UI Action Menu Priority Infantry
Command | Priority | Hidden |
---|---|---|
LadderOnDown | 10 | |
LadderOnUp | 10 | |
Heal | 9,9 | |
CancelAction | 8,6 | |
CancelTakeFlag | 8,5 | |
Deactivate | 8,4 | |
DeactivateMine | 8,3 | |
ReturnFlag | 8 | |
SetTimer | 7,9 | |
StartTimer | 7,9 | |
TakeFlag | 5,9 | |
TakeDropWeapon | 5,6 | |
TakeWeapon | 5,6 | |
TakeDropMagazine | 5,5 | |
TakeMagazine | 5,5 | |
DropMagazine | 5,3 | |
PutMagazine | 5,3 | |
PutWeapon | 5,3 | |
TakeMine | 5,2 | |
LadderOff | 5 | |
GetInDriver | 4,8 | |
GetInTurret | 4,6 | |
GetInPilot | 4,5 | |
GetInCommander | 4,15 | |
GetInCargo | 4,1 | |
LoadEmptyMagazine | 4 | |
LoadMagazine | 4 | true |
LoadOtherMagazine | 4 | |
DropWeapon | 3,2 | |
HideWeapon | 3,0 | |
Talk | 2 | |
WeaponInHand | 2 | true |
User | 1,5 | |
UserType | 1,4 | |
Gear | 1 | |
FireInflame | 0,99 | |
FirePutDown | 0,99 | |
MarkEntity | 0,5199 | true |
MarkWeapon | 0,5199 | true |
UseMagazine | 0,519 | |
TouchOff | 0,515 | |
NVGoggles | 0,511 | true |
NVGogglesOff | 0,511 | true |
HideBody | 0,51 | |
UseWeapon | 0,5 | |
HandGunOff | 0,4 | |
HandGunOffStand | 0,4 | |
HandGunOn | 0,4 | |
HandGunOnStand | 0,4 | |
WeaponOnBack | 0,3 | true |
Salute | 0,11 | true |
SitDown | 0,1 | true |
StrokeFist | 0,1 | |
StrokeGun | 0,1 | |
LadderDown | 0 | |
LadderUp | 0 | |
None | 0 | |
TeamSwitch | 0 | true |
Diary | -1 | |
IngameMenu | -1 |
PROPER UI Action Menu Priority Vehicles
Command | Priority | Hidden |
---|---|---|
MoveToGunner | 4,35 | |
MoveToCommander | 4,25 | |
GetInGunner | 4,2 | |
MoveToTurret | 4,2 | |
MoveToPilot | 4,15 | |
MoveToDriver | 4,05 | |
MoveToCargo | 4,0 | |
LoadEmptyMagazine | 4 | |
LoadMagazine | 4 | true |
LoadOtherMagazine | 4 | |
SwitchMagazine | 3,0 | |
SwitchWeapon | 3,0 | |
EngineOff | 2,0 | |
EngineOn | 2,0 | |
Gear | 1 | |
ManualFire | 1 | |
ManualFireCancel | 1 | |
TurnIn | 0,95 | |
CancelLand | 0,9 | |
Land | 0,9 | |
LandGear | 0,8 | |
LandGearUp | 0,8 | |
FlapsDown | 0,7 | |
FlapsUp | 0,7 | |
TurnOut | 0,6 | |
MarkEntity | 0,5199 | true |
MarkWeapon | 0,5199 | true |
NVGoggles | 0,511 | true |
NVGogglesOff | 0,511 | true |
LightOff | 0,3 | |
LightOn | 0,3 | |
ScudLaunch | 0,04 | |
ScudStart | 0,04 | |
ScudCancel | 0,039 | |
Repair | 0,023 | |
Rearm | 0,022 | |
Refuel | 0,021 | |
AutoHover | 0,015 | |
AutoHoverCancel | 0,015 | |
Eject | 0,011 | |
GetOut | 0,010 | |
None | 0 |
PROPER Mod Team
- Members:
- The-F
- Q
- Contact:
- Page: