publicVariable: Difference between revisions
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* [[String]] | * [[String]] | ||
Since version [[ArmA]] v1.09: | Since version [[ArmA]] v1.09: | ||
Any value can be transferred, including | |||
* [[Array]] | * [[Array]] | ||
* [[Code]] | |||
The only limitation is you cannot transfer references to entities which are local, like [[Script|scripts]], [[Display|displays]], or local objects. | |||
|= Description | |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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| [[addPublicVariableEventHandler]] |= See also | | [[addPublicVariableEventHandler]] |= See also | ||
| mp= The message is sent reliably to all clients. Using publicVariable a lot can cause other parts of the game to | | mp= The message is sent reliably to all clients. Using publicVariable a lot can cause other parts of the game to experience bandwidth problems.|= | ||
}} | }} | ||
Revision as of 22:34, 21 December 2007
Description
- Description:
- Broadcast variable value to all computers. Only type Number is supported in version 1.33 and before. Following Types are supported since version 1.34: Following Types are supported since version ArmA v1.00: Since version ArmA v1.09: Any value can be transferred, including The only limitation is you cannot transfer references to entities which are local, like scripts, displays, or local objects.
- Multiplayer:
- The message is sent reliably to all clients. Using publicVariable a lot can cause other parts of the game to experience bandwidth problems.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
publicVariable "CTFscoreOne"
Additional Information
- See also:
- addPublicVariableEventHandler
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
This command broadcasts a variable to all clients, but as soon as you change the variable again, you have to use publicVariable again, as it does not automatically synchronise it.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.34
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Multiplayer