publicVariable
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Description
- Description:
-
Reliably broadcasts missionNamespace variable and its current value to all computers (server/client).
Variables broadcast with publicVariable during a mission will be available to JIP clients with the value they held at the time.
Such variables are persistent and sent to the JIP client before the first batch of client-side Event Scripts (such as init.sqf) is run.
The following Data Types are supported:Type Number Boolean Object Group String Text Array Code Nothing (nil) Since 1.34
1.34
1.34
1.00
1.00
1.09
1.09
1.26
Syntax
- Syntax:
- publicVariable varName
- Parameters:
- varName: String - the global variable's Identifier
- Return Value:
- Nothing
Examples
- Example 1:
-
TAG_MyPublicVariable = 0; TAG_MyPublicVariable = 1; publicVariable "TAG_MyPublicVariable"; // other clients will receive the "TAG_MyPublicVariable" variable with a 1 value TAG_MyPublicVariable = 2; // needs to be broadcast again - synchronisation is not automatic
- Example 2:
- JIP example:
if (isNil "TAG_CurrentTarget") then // has the variable already been set and broadcast? { TAG_CurrentTarget = objNull; // if not, set it on the local machine }; player doTarget TAG_CurrentTarget;
- Example 3:
-
TAG_BossName = "EvilBigBoss"; publicVariable TAG_BossName; // wrong - will try to publicVariable "EvilBigBoss" variable, that does not exist publicVariable "TAG_BossName"; // correct - do not forget the quotes
Additional Information
- See also:
- Multiplayer ScriptingInitialization OrderaddPublicVariableEventHandlerpublicVariableClientpublicVariableServerGlobal VariableEvent ScriptsJoin In Progress
- Groups:
- MultiplayerVariables
Notes
Notes
Bottom Section
Categories:
- Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Multiplayer
- Command Group: Variables
- Introduced with Operation Flashpoint version 1.34
- Commands utilizing local arguments
- Commands with global effects
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands