alive: Difference between revisions

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Returns 'BOOL' if the object does'nt exists. For example in multiplayer when a object is removed alive will return 'BOOL' if a new player join after the object were destroyed.
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Revision as of 20:25, 8 January 2008

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Description

Description:
Check if given vehicle/person/building is alive (i.e. not dead or destroyed).
Groups:
Uncategorised

Syntax

Syntax:
Boolean =alive object
Parameters:
object : Object
Return Value:
Boolean true when alive, false when dead

Examples

Example 1:
?!(alive player) : exit

Additional Information

See also:
setDammage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Returns 'BOOL' if the object does'nt exists. For example in multiplayer when a object is removed alive will return 'BOOL' if a new player join after the object were destroyed.

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