alive: Difference between revisions
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Returns 'BOOL' if the object does'nt exists. For example in multiplayer when a object is removed alive will return 'BOOL' if a new player join after the object were destroyed. | |||
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Revision as of 20:25, 8 January 2008
Description
- Description:
- Check if given vehicle/person/building is alive (i.e. not dead or destroyed).
- Groups:
- Uncategorised
Syntax
- Syntax:
- Boolean =alive object
- Parameters:
- object : Object
- Return Value:
- Boolean true when alive, false when dead
Examples
- Example 1:
?!(alive player) : exit
Additional Information
- See also:
- setDammage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Returns 'BOOL' if the object does'nt exists. For example in multiplayer when a object is removed alive will return 'BOOL' if a new player join after the object were destroyed.