setDammage: Difference between revisions
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[[Category:Scripting Commands ArmA|S]] | [[Category:Scripting Commands ArmA|S]] | ||
<h2 style="color:#000066">'''''object'' setDammage ''damage'''''</h2> | <h2 style="color:#000066">'''''object'' setDammage ''damage'''''</h2> |
Revision as of 10:35, 23 April 2006
object setDammage damage
Operand types:
object: Object
damage: Number
Type of returned value:
Description:
Damage / repair object.
Damage 0 means fully functional, damage 1 means completely destroyed / dead.
Note: this function is identical to setDamage.
setDamage was introduced to fix a spelling error in this operator's name.
Note: setting a unit's damage to negative will set their health to full, but impair their aim.
Example:
soldier1 setDammage 1