posScreenToWorld: Difference between revisions
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| | | map '''posScreenToWorld''' position |= Syntax | ||
|p1= | |p1= map : [[Control]] |= Parameter 1 | ||
|p2= | |p2= position: [[Position2D]] |= Parameter 2 | ||
| [[ | | [[Position2D]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 16:32, 24 September 2008
Description
- Description:
- Convert screen coordinates in map to world coordinates.
- Groups:
- Uncategorised
Syntax
- Syntax:
- map posScreenToWorld position
- Parameters:
- map : Control
- position: Position2D
- Return Value:
- Position2D
Examples
- Example 1:
_WorldCoord = _Control posScreenToWorld _ScreenCoord
- Example 2:
_WorldCoord = _Control posScreenToWorld [_x,_y]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on April 7, 2007 - 10:03
- LowFly
- Notes:
You can get the screen coordinates by the UI Event Handlers onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick.
The return Array is in 2-D, you can use it with all set-position commands.
_x = returnArray select 0; _y = returnArray select 1;