triggerAttachVehicle: Difference between revisions
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| | |Specifies the entity which will activate the selected trigger.<br> | ||
*If '''[]''' is given, the trigger is detached from the assigned vehicle. | *If '''[]''' is given, the trigger is detached from the assigned vehicle. | ||
*If the activation source is '''"VEHICLE"''', '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it's changed to '''"NONE"'''. | *If the activation source is '''"VEHICLE"''', '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it's changed to '''"NONE"'''. |
Revision as of 20:50, 14 October 2008
Description
- Description:
- Specifies the entity which will activate the selected trigger.
- If [] is given, the trigger is detached from the assigned vehicle.
- If the activation source is "VEHICLE", "GROUP", "LEADER" or "MEMBER", it's changed to "NONE".
- If [vehicle] is given, the trigger is attached to the vehicle or its group.
- When the source is "GROUP", "LEADER" or "MEMBER", it's attached to the group, otherwise it's attached to the vehicle and the source is changed to "VEHICLE".
- Groups:
- Uncategorised
Syntax
- Syntax:
- trigger triggerAttachVehicle [] or [vehicle]
- Parameters:
- trigger: Object
- [] or [vehicle]: Array
- Return Value:
- Nothing
Examples
- Example 1:
trigger triggerAttachVehicle [player]
Additional Information
- See also:
- See also needed
Notes
-
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