removeWeapon: Difference between revisions
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|eff= global|= Effects in MP | |||
|arg= local|= Arguments in MP | |||
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| Remove weapon from | | Remove weapon from a unit. <br> | ||
'''Note''': | '''Note''': It is possible to create invalid combinations with this command (ie, attempting to remove a weapon that a unit does not possess). When doing so, application behaviour is undefined. |= Description | ||
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Revision as of 12:50, 20 November 2008
Description
- Description:
- Remove weapon from a unit.
Note: It is possible to create invalid combinations with this command (ie, attempting to remove a weapon that a unit does not possess). When doing so, application behaviour is undefined. - Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player removeWeapon "M16"
Additional Information
- See also:
- addWeaponremoveAllWeapons
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Unit Control
- Command Group: Weapons