alive: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (formatting)
No edit summary
Line 12: Line 12:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[Boolean]] <nowiki>=</nowiki> '''alive''' object |= Syntax
| '''alive''' object |= Syntax


|p1= object : [[Object]] |= Parameter 1
|p1= object: [[Object]] to test |= Parameter 1


| [[Boolean]] : true when alive, false when dead |= Return value
| [[Boolean]]: true when alive, false when dead |= Return value
____________________________________________________________________________________________
____________________________________________________________________________________________
   
   
Line 22: Line 22:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[setDammage]] |= See also
| [[setDamage]], [[damage]] |= See also


}}
}}

Revision as of 13:10, 25 November 2008

Hover & click on the images for description

Description

Description:
Check if given vehicle/person/building is alive (i.e. not dead or destroyed).
Groups:
Uncategorised

Syntax

Syntax:
alive object
Parameters:
object: Object to test
Return Value:
Boolean: true when alive, false when dead

Examples

Example 1:
?!(alive player) : exit

Additional Information

See also:
setDamagedamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Returns 'BOOL' if the object does'nt exists. For example in multiplayer when a object is removed alive will return 'BOOL' if a new player join after the object were destroyed.

Bottom Section