alive: Difference between revisions
Jump to navigation
Jump to search
m (formatting) |
No edit summary |
||
Line 12: | Line 12: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | '''alive''' object |= Syntax | ||
|p1= object : [[Object]] |= Parameter 1 | |p1= object: [[Object]] to test |= Parameter 1 | ||
| [[Boolean]] : true when alive, false when dead |= Return value | | [[Boolean]]: true when alive, false when dead |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 22: | Line 22: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[ | | [[setDamage]], [[damage]] |= See also | ||
}} | }} |
Revision as of 13:10, 25 November 2008
Description
- Description:
- Check if given vehicle/person/building is alive (i.e. not dead or destroyed).
- Groups:
- Uncategorised
Syntax
- Syntax:
- alive object
- Parameters:
- object: Object to test
- Return Value:
- Boolean: true when alive, false when dead
Examples
- Example 1:
?!(alive player) : exit
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Returns 'BOOL' if the object does'nt exists. For example in multiplayer when a object is removed alive will return 'BOOL' if a new player join after the object were destroyed.