P3D File Format - ODOLV7: Difference between revisions
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===Overall=== | ===Overall=== | ||
byte: 8 bits unsigned | |||
char: 8 bit ascii character | |||
char[]: fixed length string | |||
asciiz: null terminated char string | |||
asciiz[]: fixed length null terminated | |||
ulong: unsigned integer 32bit. 4 bytes | |||
ushort: unsigned short integer 16bit 2 bytes | |||
float: 4 bytes | |||
Note that potentically compressed arrays in these structures only have an known output length. | |||
the decompressor therefore must work on infinite input length. | |||
see example decompression at end of document | |||
''' | |||
''' | ===OdolStuct=== | ||
''' | struct ODOL | ||
{ | |||
char Signature[4]; ''//"ODOL"'' | |||
ulong Version; ''// 7'' | |||
ulong LodCount; ''// at least one'' | |||
LodStruct Lod[LodCount]; | |||
ulong ResolutionCount; ''// same as LodCount'' | |||
float Resolution[ResolutionCount]; | |||
byte unknownBytes[24]; | |||
float offset[3]; ''// model offset (unknown functionality) | |||
ulong mapIconColor; ''// RGBA 32 color | |||
ulong mapSelectedColor; ''// RGBA 32 color | |||
ulong unknownValue; | |||
float bboxMinPosition[3]; ''// minimum coordinates of bounding box | |||
float bboxMaxPosition[3]; ''// maximum coordinates of bounding box | |||
float wrpModelOffset[3]; ''// offset value to apply when object is placed on a WRP | |||
float offset2[3]; ''// another offset value (unknown functionality) | |||
}; | |||
===LodStruct=== | |||
LodStruct | |||
{ | { | ||
CompressedStruct | |||
{ | |||
'''uint''' VerticesCount; | '''uint''' VerticesCount; | ||
'''uint''' VerticesAttribs[VerticesCount]; ''// if > 255 then array is compresed | '''uint''' VerticesAttribs[VerticesCount]; ''// if > 255 then array is compresed | ||
} | |||
'' | '' | ||
'''uint''' VerticesCount; ''// again same value'' | '''uint''' VerticesCount; ''// again same value'' | ||
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'''struct''' Proxi[ProxiCount]; | '''struct''' Proxi[ProxiCount]; | ||
}; // end of lod | }; // end of lod | ||
===Faces=== | ===Faces=== |
Revision as of 02:27, 6 January 2009
Overall
byte: 8 bits unsigned char: 8 bit ascii character char[]: fixed length string asciiz: null terminated char string asciiz[]: fixed length null terminated ulong: unsigned integer 32bit. 4 bytes ushort: unsigned short integer 16bit 2 bytes float: 4 bytes
Note that potentically compressed arrays in these structures only have an known output length. the decompressor therefore must work on infinite input length. see example decompression at end of document
OdolStuct
struct ODOL { char Signature[4]; //"ODOL" ulong Version; // 7 ulong LodCount; // at least one LodStruct Lod[LodCount]; ulong ResolutionCount; // same as LodCount float Resolution[ResolutionCount]; byte unknownBytes[24]; float offset[3]; // model offset (unknown functionality) ulong mapIconColor; // RGBA 32 color ulong mapSelectedColor; // RGBA 32 color ulong unknownValue; float bboxMinPosition[3]; // minimum coordinates of bounding box float bboxMaxPosition[3]; // maximum coordinates of bounding box float wrpModelOffset[3]; // offset value to apply when object is placed on a WRP float offset2[3]; // another offset value (unknown functionality) };
LodStruct
LodStruct { CompressedStruct { uint VerticesCount; uint VerticesAttribs[VerticesCount]; // if > 255 then array is compresed } uint VerticesCount; // again same value struct UVset[VerticesCount]; // if > 127 then array is compresed uint VerticesCount; // again same value struct VerticesPosition[VerticesCount]; uint VerticesCount; // again same value struct VerticesNormal[VerticesCount]; float fvalue[12]; // unknown values // containts some max/min vertices positions and so far uint TexturesCount; char Textures[...]; // zero ended 'C' strings 'd','a','t','a','\','1','.','p','a','a','\0','d','a','t','a','\','2','.','p','a','a','\0'... //read until count of founded char('\0') equil TexturesCount; uint Table1stCount; word Table1st[Table1stCount];// if > 511 array compresed uint Table2ndCount; // Table2ndCount is same value like VerticesCount word Table2nd[Table2ndCount];// > 511 then array is compresed //tables can by used to join vertices, each face has got 3 or 4 vertices that are seperated for each face in odol format //every vertex is owned only by 1 face //mlodvertexindex = Table1st[ Table2nd[ odolvertexindex ] ]; uint FacesCount; uint uvalue; // unknown value struct Face[FacesCount]; uint uvalue2; // unknown value char uchar[18*uvalue2]; // unknown value uint NamedSelectionCount struct NamedSelection[NamedSelectionCount] uint NamedPropetiesCount; struct NamedPropeties[NamedPropetiesCount] uint uvalue7;// unknown value ??? struct ustruct[uvalue7]; // unknown value uint ProxiCount; struct Proxi[ProxiCount]; }; // end of lod
Faces
struct Face { uint Attribs; word TextureIndex; //if ((int)TextureIndex==-1) no texture; char CountOfVertices; // 3 or 4 word VerticesIndex[CountOfVertices]; //! size of array is not constant. };
NamedSelection
struct NamedSelection { char name[...]; // zero ended string uint VerticesSelectedCount; word VerticesSelected[VerticesSelectedCount];// if VerticesSelectedCount > 511 then array is compresed by LZ algorithm. see LZ in ODOL. uint uvalue3; // unknown value word uarray[uvalue3];// unknown value uint uvalue4; // unknown value uint uarray[uvalue4];// unknown value // if VerticesSelectedCount > 255 then array is compresed by LZ algorithm. see LZ in ODOL. char uchar; // unknown value uint uvalue5; // unknown value uint uarray[uvalue5];// unknown value uint FacesSelectedCount; word FacessSelected[FacesSelectedCount]// if FacesSelectedCount > 511 then array is compresed by LZ algorithm. see LZ in ODOL. uint uvalue6; // unknown value char uarray[uvalue6];// unknown value };
VerticesPosition
struct VerticesPosition { float x,y,z; };
VerticesNormal
struct VerticesNormal { float x,y,z; };
UVset
struct UVset { float U,V; };
Proxi
struct Proxi { char Name[...] // zero ended string float rotationMatrix[9]; float translation[3]; };
ustruct
struct ustruct // unknown value { uint uvalue8;// unknown value uint uvalue9;// unknown value char uarray[12*uvalue9];// unknown value :-( i know nothing about it };
NamedPropeties
struct NamedPropeties { char Name[...]; char Value[...]; // 'n','o','s','h','a','d','o','w','\0','1','\0'... };
LZ in ODOL
Lempel-Ziv compression
Note1.
Regardless of method, 4 extra bytes representing the checksum exist at end of the data count.
Note2. The compression code is identical to that employed by pbo packed structures. However, unlike pbo's, the size of the compressed data is unknown, only it's ultimate length. The code below fudges it.
pascal code
function LZBlockRead(var F:file; var outdata:array of byte;szout:integer):byte; var k, r, pr, pi,po,i,j:integer; flags:word; buf:array[0..$100e] of byte; c:byte; crc:integer; begin po:=0; pi:=0; flags:=0; r:=0; for k := 0 to $100F-1 do buf[k] := $20; while (po < szout) do begin flags:= flags shr 1; if ((flags and $100)= 0) then begin BlockRead(F,c,1); // direct reading from file inc(pi); flags := c or $ff00; end; if (flags and 1)=1 then begin if (po >= szout)then break; BlockRead(F,c,1); // direct reading from file inc(pi); outdata[po] := c; inc(po); buf[r] := c; inc(r); r :=r and $fff; end else begin i:=0; BlockRead(F,i,1); // direct reading from file inc(pi); j:=0; BlockRead(F,j,1); // direct reading from file inc(pi); i :=i or ((j and $f0) shl 4); j := (j and $0f) + 2; pr := r; for k := 0 to j do begin c := buf[(pr - i + k) and $fff]; if (po >= szout) then break; outdata[po]:= c; inc(po); buf[r]:= c; inc(r); r :=r and $fff; end; end; end; BlockRead(F,crc,4); // 4 byte checksum. result:= pi; end;
C code
int Decode(unsigned char *in,unsigned char *out,int szin,int szout) { szin = szin > 0? szin: 0x7fffffff; int i, j, k, r = 0, pr, pi = 0,po = 0; unsigned int flags = 0; unsigned char buf[0x100F], c; for (i = 0; i < 0x100F; buf[i] = 0x20, i++); while (pi < szin && po < szout) { if (((flags >>= 1) & 256) == 0) { if(pi >= szin)break; c = in[pi++]; flags = c | 0xff00; } if (flags & 1) { if(pi >= szin || po >= szout)break; c = in[pi++]; out[po++] = c; buf[r++] = c; r &= 0xfff; } else { if(pi + 1 >= szin)break; i = in[pi++]; j = in[pi++]; i |= (j & 0xf0) << 4; j = (j & 0x0f) + 2; pr = r; for (k = 0; k <= j; k++) { c = buf[(pr - i + k) & 0xfff]; if(po >= szout)break; out[po++] = c; buf[r++] = c; r &= 0xfff; } } } return pi;// next 4 bytes = checksum }