P3D File Format - ODOLV4x – Talk

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
(removed moved to main text)
Line 15: Line 15:
:Yeah, sorry, haven't updated this article in a long time. Quite, alot of extra info. could be added but tbh haven't had the motivation and of course some or all of the stuff may or may not be accurate.
:Yeah, sorry, haven't updated this article in a long time. Quite, alot of extra info. could be added but tbh haven't had the motivation and of course some or all of the stuff may or may not be accurate.
:Here's the area 'tween the Header and the Skeleton...
:Here's the area 'tween the Header and the Skeleton...
 
:::Information moved into main text [[User:Mikero|Mikero (nee Ook?)]] 07:40, 10 January 2009 (CET)
:://------------------------------------------
::br.ReadInt32();
::this.ModelInfo.Sphere = br.ReadSingle();
::br.ReadBytes(36);
::this.ModelInfo.ViewDensity = br.ReadSingle();
::br.ReadBytes(24);
::this.ModelInfo.ModelVertexOffset_x = br.ReadSingle();
::this.ModelInfo.ModelVertexOffset_y = br.ReadSingle();
::this.ModelInfo.ModelVertexOffset_z = br.ReadSingle();
::br.ReadBytes(12);
::this.ModelInfo.ModelCentreOfGravity_x = br.ReadSingle();
::this.ModelInfo.ModelCentreOfGravity_y = br.ReadSingle();
::this.ModelInfo.ModelCentreOfGravity_z = br.ReadSingle();
::this.ModelInfo.ModelMassVector1_x = br.ReadSingle();
::this.ModelInfo.ModelMassVector1_y = br.ReadSingle();
::this.ModelInfo.ModelMassVector1_z = br.ReadSingle();
::this.ModelInfo.ModelMassVector2_x = br.ReadSingle();
::this.ModelInfo.ModelMassVector2_y = br.ReadSingle();
::this.ModelInfo.ModelMassVector2_z = br.ReadSingle();
::this.ModelInfo.ModelMassVector3_x = br.ReadSingle();
::this.ModelInfo.ModelMassVector3_y = br.ReadSingle();
::this.ModelInfo.ModelMassVector3_z = br.ReadSingle();
::this.ModelInfo.AutoCenter = br.ReadByte();
::this.ModelInfo.lockAutoCenter = br.ReadByte();
::this.ModelInfo.canOcclude = br.ReadByte();
::this.ModelInfo.canBeOccluded = br.ReadByte();
::this.ModelInfo.allowAnimation = br.ReadByte();
::br.ReadBytes(6);
:://------------------------------------------


:btw... the ModelInfo.ModelMassVector1_blah's are inaccurately identified, just old placeholder names that have never been updated.
:btw... the ModelInfo.ModelMassVector1_blah's are inaccurately identified, just old placeholder names that have never been updated.
:Cheers, -- [[User:Sy|Sy]] 10:59, 6 January 2009 (CET)
:Cheers, -- [[User:Sy|Sy]] 10:59, 6 January 2009 (CET)

Revision as of 08:40, 10 January 2009

In structSkeleton the data type bool is used. Is it 1 byte with possible values 0 and 1? --Vektorboson 22:55, 19 July 2008 (CEST)

Yes, I believe it is. Amended, article to a 'byte' with 0x00=false, 0x01=true. -- Sy 04:56, 20 July 2008 (CEST)


I will use this page to keep track of some of my thoughts: --T_D 23:56, 3 January 2009 (CET)

  1. ModelProxies should be part of structResolution imo
  2. byteArrayUnknown1 could consist of at least a few floats
  3. Unknown could contain something like modelCenter or boundingBox
  4. Mass data should be somewhere


Yeah, sorry, haven't updated this article in a long time. Quite, alot of extra info. could be added but tbh haven't had the motivation and of course some or all of the stuff may or may not be accurate.
Here's the area 'tween the Header and the Skeleton...
Information moved into main text Mikero (nee Ook?) 07:40, 10 January 2009 (CET)
btw... the ModelInfo.ModelMassVector1_blah's are inaccurately identified, just old placeholder names that have never been updated.
Cheers, -- Sy 10:59, 6 January 2009 (CET)