modelToWorld: Difference between revisions
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| [[ | | [[Array]] <nowiki>=</nowiki> object '''modelToWorld''' modelPos |= Syntax | ||
|p1= object: [[Object]] |= Parameter 1 | |||
|p2= modelPos: [[Array]] |= Parameter 2 | |||
| [[Array]] |= Return value | | [[Array]] |= Return value |
Revision as of 21:01, 23 January 2009
Description
- Description:
- Converts position from object model space to world space.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Array = object modelToWorld modelPos
- Parameters:
- object: Object
- modelPos: Array
- Return Value:
- Array
Examples
- Example 1:
_WorldPos=_object modelToWorld _ModelPos
Additional Information
- See also:
- worldToModel
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 16 Feb, 2007
- Dr_Eyeball
-
The worldPos parameter appears to be a relative offset to the position of object, so it can often simply be [0,0,0].
Example: to position an object _obj relative to the position of another object _RelObj with on offset of _Offset, try: _Offset = [_x,_y,_z]; _worldPos = _RelObj modelToWorld _Offset; _obj setPos _worldPos; - Posted on 16 Feb, 2007
- Manny
- The object model space has got its Z-Axis along the object's vectorUp, its Y-Axis along the object's vectorDir, while its X-Axis goes along vectorDir x VectorUp (meaning as the X-Axis in a right-handed cartesian coordiante system).
- Posted on 8 May, 2008
- Dr_Eyeball
- If your object requires a new direction, ensure you call setDir prior to setPos when using modelToWorld. Calling setDir afterwards will skew its position otherwise. _ladder setDir _angle; _ladder setPos (_building modelToWorld [_x, _y, _z]);