setFlagTexture: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 11: Line 11:
____________________________________________________________________________________________
____________________________________________________________________________________________


| flag '''setFlagTexture''' "TextureFile" |= Syntax
| flag '''setFlagTexture''' texture |= Syntax


|p1= flag: [[Object]] |= Parameter 1
|p1= flag: [[Object]] |= Parameter 1


|p2= TextureFile: [[String]] |= Parameter 2
|p2= texture: [[String]] |= Parameter 2


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value

Revision as of 18:40, 25 January 2009

Hover & click on the images for description

Description

Description:
Set flag texture. If texture is "", flag is not drawn.
Groups:
Uncategorised

Syntax

Syntax:
flag setFlagTexture texture
Parameters:
flag: Object
texture: String
Return Value:
Nothing

Examples

Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa"
Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa"

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:59
hardrock
Notes from before the conversion: Flashpoint comes with an addon called Flags.pbo which contains all the flags of the world. You can find it in the addons folder. To use a flag texture from there use: USA flag: flag1 setflagtexture "\flags\usa.jpg" USSR flag: flag1 setflagtexture "\flags\ussr.jpg" Resistance flag: flag1 setflagtexture "\flags\fia.jpg"

Bottom Section


Notes

Posted on August 18, 2007 - 10:59
HWM mainframe
Notes from before the conversion: This command works fine in multiplayer for Arma. You can even use your custom texture as long as it is in *.jpg format and has dimensions of 200px*200px