getHideFrom – Talk

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:And nothing to find about it in the www... that's hard...
:And nothing to find about it in the www... that's hard...
:--[[User:HeliJunkie|HeliJunkie]] 10:47, 4 December 2008 (CET)
:--[[User:HeliJunkie|HeliJunkie]] 10:47, 4 December 2008 (CET)
::The command is used in the ''formation.fsm'' of the ''characters.pbo''. It is used in conjunction with two other commands: getHideFrom -> findCover -> setHideBehind
::Could it be that it does not return the real position of the enemy but the suspected one?
::--[[User:Worldeater|Worldeater]] 23:47, 25 February 2009 (CET)

Revision as of 23:47, 25 February 2009

From the few tests I've done, this function always returned me [0,0,0]. Has anyone been able to get a correct result?--Whisper 17:21, 10 April 2007 (CEST)

I got a result. But the only result I got, is the position from the enemy... not very helpful.
Friendly Unit: fu1, Enemy: e1
hidepos = fu1 gethidefrom e1;
Now hidepos = (getpos e1). Not exactly the same... but very close!
And nothing to find about it in the www... that's hard...
--HeliJunkie 10:47, 4 December 2008 (CET)
The command is used in the formation.fsm of the characters.pbo. It is used in conjunction with two other commands: getHideFrom -> findCover -> setHideBehind
Could it be that it does not return the real position of the enemy but the suspected one?
--Worldeater 23:47, 25 February 2009 (CET)