getHideFrom

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Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Returns the Position where object believes the enemy to be. If there is no direct line of sight between the object and the enemy, this position is extrapolated based on the last known position and speed of the enemy. A returned position of [0,0,0] implies that object does not knowAbout enemy. If enemy is null it is some position in front of the object or enemy position.

Syntax

Syntax:
object getHideFrom enemy
Parameters:
object: Object
enemy: Object
Return Value:
Array - ASLToATL representation of the believed aimPos of the enemy object

Examples

Example 1:
Example needed

Additional Information

Multiplayer:
-
See also:
findCoversetHideBehindisHiddenknowsAboutforgetTarget

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
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Notes

Bottom Section

Posted on April 25, 2015 - 07:15 (UTC)
Benargee
This command is definatlely not broken, at least not in A3 1.42. It functions exactly as the description says it does. The reason why the Z value is elevated is because it represents the units torso. When the unit is prone and spotted, the Z value is much less. Here you can see a perfectly working example of this command Talk:getHideFrom#Operation Script Sample