removeWeapon: Difference between revisions
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* CTD may occur in certain conditions: when shooter is AI and is currently shooting at target in some proximity (tested with M136 on ACE 1.08 and Compact Fix 1.14H+). Even "dropweapon" action may cause CTD with AI. | * CTD may occur in certain conditions: when shooter is AI and is currently shooting at target in some proximity (tested with M136 on ACE 1.08 and Compact Fix 1.14H+). Even "dropweapon" action may cause CTD with AI. --[[User:ZGuba|zGuba]] 14:30, 27 May 2009 (CEST) | ||
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Revision as of 13:30, 27 May 2009
Description
- Description:
- Remove weapon from a unit.
Note: It is possible to create invalid combinations with this command (ie, attempting to remove a weapon that a unit does not possess). When doing so, application behaviour is undefined. - Groups:
- Uncategorised
Syntax
- Syntax:
- unitName removeWeapon weaponName
- Parameters:
- unitName: Object
- weaponName: String
- Return Value:
- Nothing
Examples
- Example 1:
player removeWeapon "M16"
Additional Information
- See also:
- addWeaponremoveAllWeapons
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- CTD may occur in certain conditions: when shooter is AI and is currently shooting at target in some proximity (tested with M136 on ACE 1.08 and Compact Fix 1.14H+). Even "dropweapon" action may cause CTD with AI. --zGuba 14:30, 27 May 2009 (CEST)
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Unit Control
- Command Group: Weapons