scriptName: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 30: Line 30:
____________________________________________________________________________________________
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
scriptName is good when you want to load the handle of some spawn or call with some name..
<code>scriptName is good when you want to load the handle of some spawn or call with some name..<br>
 
on top of leetscript.sqf:
on top of leetscript.sqf:
scriptName "LEETSCRIPT";
scriptName "LEETSCRIPT";<br>
 
call script via:
call script via:
GLOBAL_SCR_NAME = [] spawn "leetscript.sqf";
GLOBAL_SCR_NAME = [] spawn "leetscript.sqf";<br>
 
then do:
then do:
hint format ["%1",GLOBAL_SCR_NAME];
hint format ["%1",GLOBAL_SCR_NAME];<br>
 
will return:
will return:
LEETSCRIPT
LEETSCRIPT
 
</code>
--[[User:Vigilante|Vigilante]] 17:39, 13 June 2009 (CEST)
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>


<h3 style='display:none'>Bottom Section</h3>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]

Revision as of 17:39, 13 June 2009

Hover & click on the images for description

Description

Description:
Assign a friendly name to the VM script this command is executed from.
Groups:
Uncategorised

Syntax

Syntax:
scriptName name
Parameters:
name: String -
Return Value:
Nothing

Examples

Example 1:
(example)

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

scriptName is good when you want to load the handle of some spawn or call with some name..
on top of leetscript.sqf: scriptName "LEETSCRIPT";
call script via: GLOBAL_SCR_NAME = [] spawn "leetscript.sqf";
then do: hint format ["%1",GLOBAL_SCR_NAME];
will return: LEETSCRIPT
--Vigilante 17:39, 13 June 2009 (CEST)


Bottom Section