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| Return [[Object]] with given id. Object ID's can be checked in mission editor.
| Return [[Object]] with given id. Object ID's can be checked in mission editor.


'''DOES NOT WORK IN ARMED ASSAULT''', use [[nearestObject id]] instead.|= Description
'''DOES NOT WORK IN ARMED ASSAULT''', use [[nearestObject]] instead.|= Description
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Revision as of 13:23, 29 June 2009

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Description

Description:
Return Object with given id. Object ID's can be checked in mission editor. DOES NOT WORK IN ARMED ASSAULT, use nearestObject instead.
Groups:
Uncategorised

Syntax

Syntax:
Object = object id
Parameters:
id: Number
Return Value:
Object

Examples

Example 1:
_obj = object 1

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

To check object ID's in the Mission Editor click on "Show IDs" and zoom in close. Available in v1.75 (Resistance) and above. Since version 1.85, you can't setPos island objects to get them out of the way, but you can use setDamage 1 to get trees or other flora out of the way. Since Armed Assault this command is no longer available due to terrain data streaming, you need to use extended variant of nearestObject instead.

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