setSkill: Difference between revisions
Jump to navigation
Jump to search
(add. ArmA2 classification) |
No edit summary |
||
Line 22: | Line 22: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[setSkill_array]] |= See also | ||
}} | }} |
Revision as of 16:42, 23 August 2009
Description
- Description:
- Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicleName setSkill skill
- Parameters:
- vehicleName: Object
- skill: Number Range 0 to 1
- Return Value:
- Nothing
Examples
- Example 1:
_hero setskill 1
Additional Information
- See also:
- setSkill_array
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 12:01
- hardrock
- Notes from before the conversion:
Approximate ranges are:
- Novice < 0.25
- Rookie >= 0.25 and <= 0.45
- Recruit > 0.45 and <= 0.65
- Veteran > 0.65 and <= 0.85
- Expert > 0.85
- Posted on June 30, 2007 - 21:16
- Kronzky
- If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.