Material - Normal map macro AS: Difference between revisions
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Revision as of 20:13, 7 September 2009
NO+MC+AS
PixelShaderID="NormalMapMacroAS";
VertexShaderID="NormalMapAS";
class Stage1
{
texture="temp\domek\krabice_up_NO.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage2
{
texture="temp\domek\test02_MC.tga";
uvSource="tex1"; // coordinates from 2.UV set
};
class Stage3
{
texture="#(ai,32,128,1)irradiance(8)";
uvSource="none";
};
class Stage4
{
texture="temp\domek\TestUV2_AS.tga";
uvSource="tex1"; // coordinates from 2.UV set
};