Material - Normal map macro AS: Difference between revisions

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Revision as of 21:13, 7 September 2009

Template:enHeader

NO+MC+AS

PixelShaderID="NormalMapMacroAS";
VertexShaderID="NormalMapAS";
class Stage1
{
  texture="temp\domek\krabice_up_NO.paa";
  uvSource="tex";
  class uvTransform
  {
    aside[]={1,0,0};
    up[]={0,1,0};
    dir[]={0,0,1};
    pos[]={0,0,0};
  };
};
class Stage2
{
  texture="temp\domek\test02_MC.tga";
  uvSource="tex1"; // coordinates from 2.UV set
};
class Stage3
{
  texture="#(ai,32,128,1)irradiance(8)";
  uvSource="none"; 
};
class Stage4
{
  texture="temp\domek\TestUV2_AS.tga";
  uvSource="tex1"; // coordinates from 2.UV set
};