displaySetEventHandler: Difference between revisions
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| [[displayAddEventHandler]], [[displayRemoveEventHandler]], [[displayRemoveAllEventHandlers]], [[ctrlSetEventHandler]], [[User_Interface_Event_Handlers|UI Event Handlers]], [[DIK_KeyCodes|DIK KeyCodes]], [[keyName]] |= See also | | [[ListOfKeyCodes]], [[displayAddEventHandler]], [[displayRemoveEventHandler]], [[displayRemoveAllEventHandlers]], [[ctrlSetEventHandler]], [[User_Interface_Event_Handlers|UI Event Handlers]], [[DIK_KeyCodes|DIK KeyCodes]], [[keyName]] |= See also | ||
}} | }} |
Revision as of 18:04, 25 November 2009
Description
- Description:
- Sets given event handler of given display. The provided function should return true/false indicating that the event has handled this event fully or not and whether the engine should execute it's default code or not afterwards. See User Interface Event Handlers for the full list of handler names. If applicable, see DIK_KeyCodes for a list of key code constants, which are relevant to key related user interface events like: KeyDown & KeyUp.
- Groups:
- Uncategorised
Syntax
- Syntax:
- display displaySetEventHandler [handlerName, function]
- Parameters:
- display: Display
- [handlerName, function]: Array
- handlerName: String
- function: String. {Code}
- Return Value:
- Nothing
Examples
- Example 1:
_control displaySetEventHandler ["KeyDown", ""]
- Example 2:
- init.sqf
keyspressed.sqfkeyspressed = compile preprocessFile "keyspressed.sqf"; _display = findDisplay 46; _display displaySetEventHandler ["KeyDown","_this call keyspressed"];
private['_handled']; _handled = false; switch (_this select 1) do { //F key case 33: { // code here _handled = true; }; }; _handled;
Additional Information
- See also:
- ListOfKeyCodesdisplayAddEventHandlerdisplayRemoveEventHandlerdisplayRemoveAllEventHandlersctrlSetEventHandlerUI Event HandlersDIK KeyCodeskeyName
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on Nov 25, 2009
- kju
- Always use displayAddEventHandler instead, as DSetEH overwrites other (peoples') DEH.