displaySetEventHandler

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Introduced with Armed Assault version 1.00
  

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Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Sets given event handler of given display. The return code of the provided function should indicate whether this event was handled correctly. This implies telling the engine whether it's default code should be executed. See User Interface Event Handlers for the full list of handler names. If applicable, see DIK_KeyCodes for a list of key code constants, which are relevant to key related user interface events like: KeyDown & KeyUp.

Syntax

Syntax:
display displaySetEventHandler [handlerName, function]
Parameters:
display: Display
[handlerName, function]: Array
handlerName: String
function: String. {Code}
Return Value:
Nothing

Examples

Example 1:
_control displaySetEventHandler ["KeyDown", ""] 
Example 2:
init.sqf
keyspressed = compile preprocessFile "keyspressed.sqf";
_display = findDisplay 46;
_display displaySetEventHandler ["KeyDown","_this call keyspressed"];
keyspressed.sqf
private['_handled'];
_handled = false;
switch (_this select 1) do
{
	//F key
	case 33: 
	{
		// code here
		_handled = true;
	};
};
_handled;

Additional Information

Multiplayer:
-
See also:
ListOfKeyCodesdisplayAddEventHandlerdisplayRemoveEventHandlerdisplayRemoveAllEventHandlersctrlSetEventHandlerUI Event HandlersDIK KeyCodeskeyName

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on Nov 25, 2009
kju
Always use displayAddEventHandler instead, as DSetEH overwrites other (peoples') DEH.

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