canFire: Difference between revisions
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[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]] |
Revision as of 00:39, 2 December 2009
Description
- Description:
- Returns if the given vehicle is still able to fire. This command checks only the damage value, not the ammo!
- Groups:
- Uncategorised
Syntax
- Syntax:
- Boolean = canFire unitName
- Parameters:
- unitName: Object
- Return Value:
- Boolean - true if it's still able to fire, false if not
Examples
- Example 1:
?!(canFire _tank) : player sideChat "Tank disabled!"
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
true even if unit is out of ammo. Only false if gun is damaged.
False if there is no gunner in the vehicle, regardless of damage level. --Canukausiuka 05:20, 24 August 2008 (CEST)
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands VBS2