canMove

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Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Returns if the given vehicle is still able to move. This command checks only the damage value, not the amount of fuel!

Syntax

Syntax:
Boolean = canMove unitName
Parameters:
unitName: Object
Return Value:
Boolean - true if the vehicle is still able to move, false if not

Examples

Example 1:
SQS: ?!(canMove _tank) : player sideChat "He's nailed on the ground! Now hurry!"
Example 2:
if (!canMove _tank) then { player sideChat "He's nailed on the ground! Now hurry!"; };

Additional Information

Multiplayer:
-
See also:
canFirecanStand

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on 08:17, 22 Juil 2016 (UTC)
Pierre MGI
This command will return true for a car or a tank out of fuel, but false for an helicopter or a plane for the same condition.

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