createLocation: Difference between revisions
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In Arma 2 : | In Arma 2 : | ||
Name | *Name | ||
Strategic | *Strategic | ||
StrongpointArea | *StrongpointArea | ||
FlatArea | *FlatArea | ||
FlatAreaCity | *FlatAreaCity | ||
FlatAreaCitySmall | *FlatAreaCitySmall | ||
CityCenter | *CityCenter | ||
Airport | *Airport | ||
NameMarine | *NameMarine | ||
NameCityCapital | *NameCityCapital | ||
NameCity | *NameCity | ||
NameVillage | *NameVillage | ||
NameLocal | *NameLocal | ||
Hill | *Hill | ||
ViewPoint | *ViewPoint | ||
RockArea | *RockArea | ||
BorderCrossing | *BorderCrossing | ||
VegetationBroadleaf | *VegetationBroadleaf | ||
VegetationFir | *VegetationFir | ||
VegetationPalm | *VegetationPalm | ||
VegetationVineyard | *VegetationVineyard | ||
fak | *fak | ||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 13:25, 12 February 2010
Description
- Description:
- Creates a location of the specified class and dimensions at the specified position. Classes are defined in CfgLocationTypes.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Location = createLocation [className, position, sizeX, sizeY]
- Parameters:
- [className, position, sizeX, sizeY]: Array
- className: String
- position: Position
- sizeX: Number in meters
- sizeY: Number in meters
- Return Value:
- Location
Examples
- Example 1:
myLocation = createLocation ["NameVillage", [4035,2151,10], 100, 100]
Additional Information
- See also:
- setText
Notes
-
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Only post proven facts here! Add Note
Notes
- Mount
- Name
- NameMarine
- NameCityCapital
- NameCity
- NameVillage
- NameLocal
- Hill
- ViewPoint
- RockArea
- BorderCrossing
- VegetationBroadleaf
- VegetationFir
- VegetationPalm
- VegetationVineyard
- Name
- Strategic
- StrongpointArea
- FlatArea
- FlatAreaCity
- FlatAreaCitySmall
- CityCenter
- Airport
- NameMarine
- NameCityCapital
- NameCity
- NameVillage
- NameLocal
- Hill
- ViewPoint
- RockArea
- BorderCrossing
- VegetationBroadleaf
- VegetationFir
- VegetationPalm
- VegetationVineyard
- fak
Possible location types are:
For the actual name of the location, use setText.
In Arma 2 :