addMagazine: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(add. classification)
mNo edit summary
Line 41: Line 41:
<dd class="notedate">Posted on September 11, 2007 - 15:39</dd>
<dd class="notedate">Posted on September 11, 2007 - 15:39</dd>
<dt class="note">'''[[User:Lester|Lester]]'''</dt><dd class="note">The command doesn't stop adding magazines if the slots are full, it's possible do add much more magazines as slots are defined.</dd>
<dt class="note">'''[[User:Lester|Lester]]'''</dt><dd class="note">The command doesn't stop adding magazines if the slots are full, it's possible do add much more magazines as slots are defined.</dd>
<dd class="notedate">Posted on February 21, 2010 - 20:13</dd>
<dt class="note">'''[[User:Vigilante|Vigilante]]'''</dt><dd class="note">In turreted vehicles the magazine is added to the first turret with >> primaryGunner = 1; << set in the Vehicles turret config part (and the magazine is ONLY added to the very first turret if more than one is configged with >> primaryGunner = 1 << ).</dd>


<!-- Note Section END -->
<!-- Note Section END -->

Revision as of 20:17, 21 February 2010

Hover & click on the images for description

Description

Description:
Add a magazine to a person . Infantry units can only carry a specific number of magazines, once the magazine slots are filled, any further addMagazine commands are ignored. Note: When you add a new weapon via scripting commands as well as the magazines for it, the addMagazine command has to be given before the addWeapon command, otherwise the weapon won't be loaded.
Groups:
Uncategorised

Syntax

Syntax:
unitName addMagazine magazineName
Parameters:
unitName: Object - person to add the magazines to
magazineName: String - magazine name. See the topic Category:Weapons for reference about possible values.
Return Value:
Nothing

Examples

Example 1:
player addMagazine "M16"

Additional Information

See also:
removeMagazineremoveMagazinesaddWeapon

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 2, 2006 - 06:59
Hoz
If the unit has magazines already, you may need to use the commands removeMagazine or removeMagazines to make space for the mags you want to add.
Posted on September 11, 2007 - 15:39
Lester
The command doesn't stop adding magazines if the slots are full, it's possible do add much more magazines as slots are defined.
Posted on February 21, 2010 - 20:13
Vigilante
In turreted vehicles the magazine is added to the first turret with >> primaryGunner = 1; << set in the Vehicles turret config part (and the magazine is ONLY added to the very first turret if more than one is configged with >> primaryGunner = 1 << ).

Bottom Section