enableAI: Difference between revisions
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<dd class="notedate">Posted on Mar 19, 2010 - 14:39</dd> | |||
<dt class="note">'''[[User:TijmenJoppe|TijmenJoppe]]'''</dt> | |||
<dd class="note"> | |||
''Multiplayer Use for VBS2:'' | |||
The [[disableAI]] and enableAI commands need to be executed on the server or client where target unit is local. In other words: executing the command in a script on the server on a unit that is remote to that server (and local to one of the network clients) will have no effect. | |||
</dd> | |||
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Revision as of 14:44, 19 March 2010
Description
- Description:
- Enables parts of the AI behaviour. Section is one of:
- "TARGET" - enables watching assigned targets
- "AUTOTARGET" - enables independed target assigning and watching of unknown targets
- "MOVE" - enables movement.
- "ANIM" - enables animation.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_soldierOne enableAI "Move"
Additional Information
- See also:
- disableAIdisableAI_(VBS2)
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on Mar 19, 2010 - 14:39
- TijmenJoppe
- Multiplayer Use for VBS2: The disableAI and enableAI commands need to be executed on the server or client where target unit is local. In other words: executing the command in a script on the server on a unit that is remote to that server (and local to one of the network clients) will have no effect.