enableAI: Difference between revisions
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Tijmenjoppe (talk | contribs) No edit summary |
(replaced argument types by link to disableAI article (to keep it more flexible)) |
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Enables parts of the AI | | Enables parts of the AI behavior that was disabled by '''disableAI'''. |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| unit '''enableAI''' | | unit '''enableAI''' skilltype |= Syntax | ||
|p1= unit: [[Object]] |= Parameter 1 | |p1= unit: [[Object]] |= Parameter 1 | ||
|p2= | |p2= skilltype: [[String]] - See [[disableAI]] or [[disableAI_(VBS2)]] for possible values. |= Parameter 2 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value |
Revision as of 21:50, 15 June 2010
Description
- Description:
- Enables parts of the AI behavior that was disabled by disableAI.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit enableAI skilltype
- Parameters:
- unit: Object
- skilltype: String - See disableAI or disableAI_(VBS2) for possible values.
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne enableAI "Move"
Additional Information
- See also:
- disableAIdisableAI_(VBS2)
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on Mar 19, 2010 - 14:39
- TijmenJoppe
- Multiplayer Use for VBS2: The disableAI and enableAI commands need to be executed on the server or client where target unit is local. In other words: executing the command in a script on the server on a unit that is remote to that server (and local to one of the network clients) will have no effect.