triggerAttachVehicle: Difference between revisions
Jump to navigation
Jump to search
(add. classification) |
(example to detach, see also) |
||
Line 8: | Line 8: | ||
|Specifies the entity which will activate the selected trigger.<br> | |Specifies the entity which will activate the selected trigger.<br> | ||
*If '''[]''' is given, the trigger is decoupled from the assigned vehicle. | *If '''[]''' is given, the trigger is decoupled from the assigned vehicle (example 2). | ||
*If the activation source is '''"VEHICLE"''', '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it's changed to '''"NONE"'''. | *If the activation source is '''"VEHICLE"''', '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it's changed to '''"NONE"'''. | ||
*If '''[vehicle]''' is given, the trigger is coupled to the vehicle or its group. | *If '''[vehicle]''' is given, the trigger is coupled to the vehicle or its group. | ||
Line 23: | Line 23: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>trigger '''triggerAttachVehicle''' <nowiki>[</nowiki>[[player]]<nowiki>]</nowiki></code> |= Example 1 | |x1= <code>trigger '''triggerAttachVehicle''' <nowiki>[</nowiki>[[player]]<nowiki>];</nowiki></code> |= Example 1 | ||
|x2= <code>trigger '''triggerAttachVehicle''' <nowiki>[]</nowiki>;</code> |= Example 2 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |= See also | | [[triggerAttachedVehicle]] |= See also | ||
}} | }} |
Revision as of 03:53, 8 November 2010
Description
- Description:
- Specifies the entity which will activate the selected trigger.
- If [] is given, the trigger is decoupled from the assigned vehicle (example 2).
- If the activation source is "VEHICLE", "GROUP", "LEADER" or "MEMBER", it's changed to "NONE".
- If [vehicle] is given, the trigger is coupled to the vehicle or its group.
- When the source is "GROUP", "LEADER" or "MEMBER", it's coupled to the group, otherwise it's coupled to the vehicle and the source is changed to "VEHICLE".
- Groups:
- Uncategorised
Syntax
- Syntax:
- triggerName triggerAttachVehicle [] or [vehicle]
- Parameters:
- triggerName: Object
- [] or [vehicle]: Array
- Return Value:
- Nothing
Examples
- Example 1:
trigger triggerAttachVehicle [player];
- Example 2:
trigger triggerAttachVehicle [];
Additional Information
- See also:
- triggerAttachedVehicle
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note