cursorTarget: Difference between revisions

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| |= SEEALSO  
| [[laserTarget]], [[nearTargets]], [[knowsAbout]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 13:18, 8 January 2011

Hover & click on the images for description

Description

Description:
This is the entity pointed to by a players cursor.
Groups:
Uncategorised

Syntax

Syntax:
cursorTarget
Return Value:
Object

Examples

Example 1:
alive cursorTarget

Additional Information

See also:
laserTargetnearTargetsknowsAbout

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Lou Montana 13:09, 11 July 2009 (CEST)
  • Player must knows about what he is pointing to for this command to return something other than <NULL-OBJECT>
  • This command doesn't work through building windows
  • This recognition doesn't work with every object : soldiers, vehicles, big houses are ok, but not trees, plants, road signs or others little things

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