side: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (Added SEEALSO)
Line 25: Line 25:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[side_(VBS2)|side (VBS)]], [[west]], [[east]], [[resistance]], [[civilian]], [[sideLogic]], [[sideFriendly]], [[sideEnemy]], [[side_location|side location]], [[Side relations]]|= See also
| [[Side]], [[side_(VBS2)|side (VBS)]], [[west]], [[east]], [[resistance]], [[civilian]], [[sideLogic]], [[sideFriendly]], [[sideEnemy]], [[side_location|side location]], [[Side relations]]|= See also


}}
}}

Revision as of 10:22, 6 March 2011

Hover & click on the images for description

Description

Description:
Returns the side of a unit or object. Once dead, a unit will be on the civilian side. When used in conjunction with a format statement (hint format["%1",side player]), the returned strings are: "WEST", "EAST", "GUER", "CIV", "LOGIC", "ENEMY" (eg: renegades), "AMBIENT LIFE" or "UNKNOWN".
Groups:
Uncategorised

Syntax

Syntax:
Side = side unitName
Parameters:
unitName: Object or Group
Return Value:
Side

Examples

Example 1:
? (side player == west) : hint "You are on the West side."

Additional Information

See also:
Sideside (VBS)westeastresistanceciviliansideLogicsideFriendlysideEnemyside locationSide relations

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Ceeeb
In ArmA, the following objects are on side civilian: dead bodies and vehicles, empty vehicles, all mission editor placed objects (that do not have an inherit side), all objects with interactive components such as ladders and doors, man made structures such as buildings (including classless wrp placed objects), docks, high tension powerlines, see-saws, large rubbish bins, fountains. Basically if an object uses a non-simple damage or physics simulation it is likely to be on the civilian side.
Bdfy
In OFP 1.96, side return value for empty vehicles will be civilian.
Ceeeb
In OFP v1.96, the side return value for a vehicle is based on the side of it's commander, then gunner, then driver, then cargo. It will retain it's side value until it is either empty, or a unit of another side takes over in a equal or higher role, irrespective of the side of other units still on board. This can be used to simulate friendly fire, as a vehicle can be made to appear to be an enemy even though all units on board are actually friendly.
Crowe
Units with negative score(rating) are sideEnemy.
Shuko
The Side for civilians is civilian and the string name of the side is "CIV". For Resistance/Independent (Guerilla) they are resistance and "GUER".
Tankbuster
As CEEB says above, in ArmA2, side for a vehicle often depends on who the command or driver is, for example, A KA52, piloted by a USMC guy will have side WEST. For an accurate result of what 'where the vehicle was made', use faction. This ignores the pilot/commander, so in my example here, this KA52 will always return faction "RU". Note that faction returns different values to side though.
RKurtzDmitriyev
Side values for ambient life (animals) are bizarre. side _unit returns "CIV", but playerSide returns "AMBIENT LIFE" when the player is an animal. In that case, playerSide == side player returns false! Fortunately, you can easily check if a unit is an animal with _unit isKindOf "ANIMAL"'

Bottom Section