Community Tools – ArmA: Armed Assault

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* [http://sandro-de-parma.narod.ru/OFP/ .rtm in 3ds max - Utility v0.9.5b] by SandroDeParma
* [http://sandro-de-parma.narod.ru/OFP/ .rtm in 3ds max - Utility v0.9.5b] by SandroDeParma
* [http://kronzky.info/animationviewer/index.htm In-Game Animation Viewer] by [[User:Kronzky|Kronzky]]
* [http://kronzky.info/animationviewer/index.htm In-Game Animation Viewer] by [[User:Kronzky|Kronzky]]
* [http://www.armaholic.com/page.php?id=4117 Animation kit for Maya]: .RTM file support for [http://en.wikipedia.org/wiki/Maya_%28software%29 Maya] (by [[User:TeaCup|teaCup]]).


== Texturing ==
== Texturing ==

Revision as of 20:41, 29 April 2011

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PBO Files

Note: When packing missions with these or other tools, make sure to not compress SQS-files, or they might not work correctly!

Config Files

  • Config Editor `Laza` Open/Edit/Save Cpp/Bin(and save to BIN present) configs. (by Flea)
  • Eliteness UnRap and rapify gui + other bits, PBO unpak and pack, etc, all engines. (by Mikero)
  • unRap raP to cpp conversion tool with features like #define macro expansion, comments, etc. (by Kegetys)

FSM Files

Modeling

Animations

Texturing

  • AlterTexView Small & fast texture viewer, browser and converter, supports OFP & ArmA(DXT3-4-5) alpha (by Flea)
  • PAAplug Photoshop plugin for reading and writing PAA textures with DXT1-5 support (by Kegetys)

Scripting

Multi Player

Terrain Editing

  • MaskMapper - This tool allows users to take a image mask, and generate objects randomly within that. Primary use is placing vegetation randomly on the map.(by Soul_Assassin and Rocket)

OFP Tools

You might also be interested in the community tools created for OFP.