setFriend: Difference between revisions
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate" | <dd class="notedate"> | ||
<dt class="note">'''[[User:Kronzky|Kronzky]]''' | <dt class="note">'''[[User:Kronzky|Kronzky]]''' | ||
<dd class="note">This command might be buggy in ArmA (or the description regarding enemy status is wrong). See [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=81449b5fff69fec63836f0857d2a08dc;act=ST;f=71;t=56505 this] discussion. | <dd class="note">This command might be buggy in ArmA (or the description regarding enemy status is wrong). See [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=81449b5fff69fec63836f0857d2a08dc;act=ST;f=71;t=56505 this] discussion. | ||
<dd class="notedate" | <dd class="notedate"> | ||
<dt class="note">'''[[User:Ceeeb|Ceeeb]]''' | <dt class="note">'''[[User:Ceeeb|Ceeeb]]''' | ||
<dd class="note"> Setting the [[civilian]] [[side]] to be the enemy of any other side will result in the other side attacking inanimate mission editor placed objects such as empty vehicles and static objects, since these objects belong to the civilian side. | <dd class="note"> Setting the [[civilian]] [[side]] to be the enemy of any other side will result in the other side attacking inanimate mission editor placed objects such as empty vehicles and static objects, since these objects belong to the civilian side. | ||
<dd class="notedate" | <dd class="notedate"> | ||
<dt class="note">'''[[User:T_D|T_D]]''' | <dt class="note">'''[[User:T_D|T_D]]''' | ||
<dd class="note"> Be aware that this command only sets the friendliness of one side. If you want to have both sides attacking each other, you have to set both:<code>Resistance setFriend [East, 0]; | <dd class="note"> Be aware that this command only sets the friendliness of one side. If you want to have both sides attacking each other, you have to set both:<code>Resistance setFriend [East, 0]; | ||
East setFriend [Resistance, 0];</code | East setFriend [Resistance, 0];</code> | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
Revision as of 02:54, 18 October 2011
Description
- Description:
- Sets how friendly side1 is with side2. For a value smaller than 0.6 it results in being enemy, otherwise it's friendly.
Intended to be used on mission start. Changing value during mission can cause unexpected errors in AI behavior. - Groups:
- Uncategorised
Syntax
- Syntax:
- side1 setFriend [side2 , value]
- Parameters:
- side1: Side
- [side2 , value]: Array
- side2: Side
- value: Number
- Return Value:
- Nothing
Examples
- Example 1:
WEST setFriend [RESISTANCE, 0];
Additional Information
- See also:
- getFriend
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Kronzky
- This command might be buggy in ArmA (or the description regarding enemy status is wrong). See this discussion.
- Ceeeb
- Setting the civilian side to be the enemy of any other side will result in the other side attacking inanimate mission editor placed objects such as empty vehicles and static objects, since these objects belong to the civilian side.
- T_D
- Be aware that this command only sets the friendliness of one side. If you want to have both sides attacking each other, you have to set both:
Resistance setFriend [East, 0]; East setFriend [Resistance, 0];
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