setFriend

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Introduced with Armed Assault version 1.00
  Effects of this scripting command are broadcasted over the network and happen on every computer in the network

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Sets how friendly side1 is with side2. For a value smaller than 0.6 it results in being enemy, otherwise it's friendly. Intended to be used on mission start. Changing value during mission can cause unexpected errors in AI behavior.

Syntax

Syntax:
side1 setFriend [side2 , value]
Parameters:
side1: Side
[side2 , value]: Array
side2: Side
value: Number
Return Value:
Nothing

Examples

Example 1:
west setFriend [resistance, 0];

Additional Information

Multiplayer:
Have effect only when called on server
See also:
getFriend

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on 18:49, 28 December 2006
Kronzky
This command might be buggy in ArmA (or the description regarding enemy status is wrong). See this discussion.
Posted on 11:25, 30 November 2007
Ceeeb
Setting the civilian side to be the enemy of any other side will result in the other side attacking inanimate mission editor placed objects such as empty vehicles and static objects, since these objects belong to the civilian side.
Posted on 15:57, 27 February 2008
T_D
Be aware that this command only sets the friendliness of one side. If you want to have both sides attacking each other, you have to set both:Resistance setFriend [East, 0]; East setFriend [Resistance, 0];

Bottom Section

Posted on October 11, 2014 - 20:43 (UTC)
Benargee
(Arma 3 1.30 stable) It is possible to make a side hostile towards itself. west setFriend [west, 0]; It is only possible to do so with west/blufor, east/opfor, independent/resistance and civilian. This essentially creates a free for all deathmatch. Affects AI behaviour too.