setFriend
Jump to navigation
Jump to search
Description
- Description:
- Sets how friendly a side is with another. The friendliness is set for one side, not for the other. See also Side Relations.
- Groups:
- Sides
Syntax
- Syntax:
- side1 setFriend [side2, value]
- Parameters:
- side1: Side
- side2: Side
- value: Number - a value smaller than 0.6 results in being enemy, otherwise side1 is friendly to side2
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- resistance setFriend [east, 0]; east setFriend [resistance, 0]; // both are enemies resistance setFriend [east, 1]; east setFriend [resistance, 0]; // resistance likes east, but east does not like resistance
- Example 3:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sides
- Scripting Commands: Global Effect
- Scripting Commands: Server Execution