lightIsOn: Difference between revisions
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<dd class="notedate">Posted on August 4, 2006 - 10:56</dd> | <dd class="notedate">Posted on August 4, 2006 - 10:56</dd> | ||
<dt class="note">'''[[User:Hardrock|hardrock]]''' | <dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:'' | ||
Use [[switchLight]] to turn lamposts on and off. | Use [[switchLight]] to turn lamposts on and off. |
Revision as of 13:30, 21 October 2011
Description
- Description:
- Check if lampost is on (shining). Possible values are:
- "ON"
- "OFF"
- "AUTO" (auto is only on during the night).
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
?lightIsOn nearestObject [player, "StreetLamp"] == "ON" :hint "nightime"
Example 2:
_it = lightIsOn object 159582
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:56
- hardrock
- Notes from before the conversion: Use switchLight to turn lamposts on and off.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.04
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2