enableGunLights: Difference between revisions
Jump to navigation
Jump to search
m (Text replace - "</dt>" to "") |
m (Text replace - "</dd>" to "") |
||
Line 30: | Line 30: | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on 27 July, 2011 | <dd class="notedate">Posted on 27 July, 2011 | ||
<dt class="note">[[User:kju|kju]] | <dt class="note">[[User:kju|kju]] | ||
<dd class="note">This command can be used to force lights on, but not to force lights off. ([http://dev-heaven.net/issues/13041#note-13 Source]) | <dd class="note">This command can be used to force lights on, but not to force lights off. ([http://dev-heaven.net/issues/13041#note-13 Source]) | ||
Revision as of 13:33, 21 October 2011
Description
- Description:
- Force the AI to use gun lights
- Groups:
- Uncategorised
Syntax
- Syntax:
- thing enableGunLights value
- Parameters:
- thing: Object or Group - the unit or the group forced to use gun lights
- value: Boolean - true/false
- Return Value:
- Nothing
Examples
- Example 1:
group enableGunLights true
- Example 2:
unitName enableGunLights true
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 27 July, 2011
- kju
- This command can be used to force lights on, but not to force lights off. (Source)