scriptDone: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (VBS2 scripting category removal)
Line 40: Line 40:
[[Category:Scripting Commands ArmA|SCRIPTDONE]]
[[Category:Scripting Commands ArmA|SCRIPTDONE]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 11:27, 2 November 2011

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Check if a script is finished running using the Script_(Handle) returned by execVM or spawn.
Groups:
Uncategorised

Syntax

Syntax:
scriptDone handle
Parameters:
handle: Script_(Handle) returned by spawn or execVM
Return Value:
Boolean

Examples

Example 1:
@ScriptDone _Handle
Example 2:
script_handler = [parameters] execVM "scriptname.sqf"; waitUntil {scriptDone script_handler};

Additional Information

See also:
execVMterminate

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

A Null Script handle can be created in this manner: _handle = 0 spawn {}; That is what any Script_(Handle) becomes when a script is finished running, meaning it will test as true with: scriptDone _handle and it returns "<NULL-script>" when converted to string. This in turn lets you initialize the variable with a completed Script_(Handle) and lets you test the variable even though nothing else may have set the handle by creating a script with spawn or execVM. It also lets you store and manage script handles in arrays, and a few other sexy things.

Bottom Section