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<dt class="note">'''[[User:Demonized|Demonized]]''' | <dt class="note">'''[[User:Demonized|Demonized]]''' | ||
<dd class="note">you can use code as in example 2, where true = ON and false = OFF, if using it like in example 1, you can only turn it ON | <dd class="note">you can use code as in example 2, where true = ON and false = OFF, if using it like in example 1, you can only turn it ON | ||
<dt class="note">'''[[User:DamonDaemon|DamonDaemon]]''' | |||
<dd class="note">using this locally causes the player/object disappear only locally; has to be executed serverside if used in MP. Hidden Vehicles still emit smoke/rotor blade dust and (probably) still emit engine sounds. Usefull for creating objects the map-creator doesn't want to be seen, like Units that protect a certain Area (like a safe-zone) against teamkillers or enemy units. | |||
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Revision as of 06:36, 10 February 2012
Description
- Description:
- Hide entity. Can be used on soldiers and vehicles, also on static objects.
- Multiplayer:
- Command has local effect, needs to be run on each client.
- Groups:
- Uncategorised
Syntax
Alternative Syntax
- Syntax:
- object hideObject hidden
- Parameters:
- object: Object.
- hidden: Boolean hidden/visible.
- Return Value:
- Nothing
Examples
- Example 1:
hideObject unitName;
- Example 2:
objectName hideObject true;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on July 15, 2010 - 20:00
- Shuko
- This command will hide a unit, but he will still shoot enemies. Unit will be invisible, but weapon muzzle are visible.
- McHide
- Use MP framework to activate this comand on all players from server or any other maschine
_nic = [nil, mantohide, "per", rHideObject, true] call RE;
- Demonized
- you can use code as in example 2, where true = ON and false = OFF, if using it like in example 1, you can only turn it ON
- DamonDaemon
- using this locally causes the player/object disappear only locally; has to be executed serverside if used in MP. Hidden Vehicles still emit smoke/rotor blade dust and (probably) still emit engine sounds. Usefull for creating objects the map-creator doesn't want to be seen, like Units that protect a certain Area (like a safe-zone) against teamkillers or enemy units.