hideObject: Difference between revisions

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<dt class="note">'''[[User:Demonized|Demonized]]'''
<dt class="note">'''[[User:Demonized|Demonized]]'''
<dd class="note">you can use code as in example 2, where true = ON and false = OFF, if using it like in example 1, you can only turn it ON
<dd class="note">you can use code as in example 2, where true = ON and false = OFF, if using it like in example 1, you can only turn it ON
<dt class="note">'''[[User:DamonDaemon|DamonDaemon]]'''
<dd class="note">using this locally causes the player/object disappear only locally; has to be executed serverside if used in MP. Hidden Vehicles still emit smoke/rotor blade dust and (probably) still emit engine sounds. Usefull for creating objects the map-creator doesn't want to be seen, like Units that protect a certain Area (like a safe-zone) against teamkillers or enemy units.
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Revision as of 06:36, 10 February 2012

Hover & click on the images for description

Description

Description:
Hide entity. Can be used on soldiers and vehicles, also on static objects.
Multiplayer:
Command has local effect, needs to be run on each client.
Groups:
Uncategorised

Syntax

Syntax:
hideObject object
Parameters:
object: Object
Return Value:
Nothing

Alternative Syntax

Syntax:
object hideObject hidden
Parameters:
object: Object.
hidden: Boolean hidden/visible.
Return Value:
Nothing

Examples

Example 1:
hideObject unitName;
Example 2:
objectName hideObject true;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on July 15, 2010 - 20:00
Shuko
This command will hide a unit, but he will still shoot enemies. Unit will be invisible, but weapon muzzle are visible.
McHide
Use MP framework to activate this comand on all players from server or any other maschine _nic = [nil, mantohide, "per", rHideObject, true] call RE;
Demonized
you can use code as in example 2, where true = ON and false = OFF, if using it like in example 1, you can only turn it ON
DamonDaemon
using this locally causes the player/object disappear only locally; has to be executed serverside if used in MP. Hidden Vehicles still emit smoke/rotor blade dust and (probably) still emit engine sounds. Usefull for creating objects the map-creator doesn't want to be seen, like Units that protect a certain Area (like a safe-zone) against teamkillers or enemy units.

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