hideObject
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Description
- Description:
- Hide entity. Can be used on soldiers and vehicles, also on static objects.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- hideObject object
- Parameters:
- object: Object
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- object hideObject hidden
- Parameters:
- object: Object
- hidden: Boolean - true->hidden; false->visible
- Return Value:
- Nothing
Examples
- Example 1:
- hideObject unitName;
- Example 2:
Additional Information
- See also:
- isObjectHidden hideObjectGlobal deleteCollection
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jul 15, 2010 - 20:00 (UTC)
- This command will hide a unit, but he will still shoot enemies. Unit will be invisible, but weapon muzzle are visible.
- Posted on Feb 04, 2011 - 08:13 (UTC)
- Use MP framework to activate this command on all players from server or any other maschine
- Posted on Feb 10, 2012 - 06:36 (UTC)
- Hidden Vehicles still emit smoke/rotor blade dust and (probably) still emit engine sounds. Useful for creating objects the mission maker doesn't want to be seen, like Units that protect a certain Area (like a safe-zone) against teamkillers or enemy units.
- Posted on Oct 30, 2014 - 05:54 (UTC)
-
When used on player, it only has an effect on third person mode. First person LOD is still visible.
- Posted on Jun 27, 2015 - 18:14 (UTC)
-
hideObject and hideObjectGlobal disable object collision in addition to rendering. (tested by hiding buildings and running through, driving through, flying through, and shooting through where the building used to be)