lineIntersects: Difference between revisions

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(Creation (based on Dwarden example @http://forums.bistudio.com/showthread.php?135107-ARMA-2-OA-beta-build-93296-%281-60-MP-compatible-build-post-1-60-release%29))
 
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|p1= begPos: [[PositionASL]] |= Parameter 1
|p1= begPos: [[PositionASL]] |= Parameter 1
|p2= endPos: [[PositionASL]] |= Parameter 2
|p2= endPos: [[PositionASL]] |= Parameter 2
|p3= withObj: [[Array]] of object types ''e.g. ["All"]'' |= Parameter 3
|p3= withObj: [[Array]] of objects, e.g. [jeep1, soldier3] |= Parameter 3
|p4= ignoreObj: [[Array]] of ignored object types ''e.g. ["Car"]'' |= Parameter 4
|p4= ignoreObj: [[Array]] of ignored objects, e.g. [playerJeep] |= Parameter 4


| [[Boolean]] - true if intersection |= Return value
| [[Boolean]] - true if intersection |= Return value
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|x1= <pre>lineIntersects [getPosASL player, getPosASL chopper, ["All"], []]</pre> |= Example 1
|x1= <pre>lineIntersects [getPosASL player, getPosASL chopper, [[nearestObjects]] [player, ["all"], 200], []]</pre> |= Example 1
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Revision as of 11:45, 31 May 2012

Hover & click on the images for description

Description

Description:
Checks for object intersection with a virtual line between two positions. Returns true if intersects with an object.
Groups:
Uncategorised

Syntax

Syntax:
lineIntersects [begPos, endPos, withObj, ignoreObj]
Parameters:
begPos: PositionASL
endPos: PositionASL
withObj: Array of objects, e.g. [jeep1, soldier3]
ignoreObj: Array of ignored objects, e.g. [playerJeep]
Return Value:
Boolean - true if intersection

Examples

Example 1:
lineIntersects [getPosASL player, getPosASL chopper, [[nearestObjects]] [player, ["all"], 200], []]

Additional Information

See also:
terrainIntersectlineIntersectsWith

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on may 31, 2012 - 10:46 (CEST)
Lou Montana
Please note the difference :
  • terrainIntersect
  • lineIntersects
  • lineIntersectsWith

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