lineIntersects

From Bohemia Interactive Community
Jump to: navigation, search
Introduced with Arma 2: Operation Arrowhead version 1.62
  Arguments of this scripting command don't have to be local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Arma 2: Operation Arrowhead
Version:
1.62

Description

Description:
Checks for object intersection with a virtual line between two positions. Returns true if intersects with an object.

NOTE: Doesn't work under water. Max harcoded distance is 1000m.

Syntax

Syntax:
lineIntersects [begPos, endPos, objIgnore1, objIgnore2]
Parameters:
[begPos, endPos, objIgnore1, objIgnore2]: Array
begPos: PositionASL
endPos: PositionASL
objIgnore1: (optional) Object - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.
objIgnore2: (optional) Object - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent interesection inside of it being reported
Return Value:
Boolean - true if intersection

Examples

Example 1:
lineIntersects [ eyePos player, aimPos chopper, player, chopper]

Additional Information

Multiplayer:
-
See also:
lineIntersectsSurfacesintersectterrainIntersectterrainIntersectASLterrainIntersectAtASLlineIntersectsWithlineIntersectsObjscursorObjectcursorTargetcheckVisibility

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on may 31, 2012 - 10:46 (CEST)
Lou Montana
Please note the difference :

Bottom Section