Terrain Editing: Difference between revisions

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m (Tutorial Collection Implented (inspired by ZeroG´s Forum Thread))
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===Introduction===
===Introduction===
Terrain editing is a great way to add content to BI games.  Creating a new terrain can take several months, it will also involve a great deal of knowledge about addons and modelling. Don't let this discourage you, many great maps are available created by fans from all around the world.
Terrain editing is a great way to add content to BI games.  Creating a new terrain can take several months, it will also involve a great deal of knowledge about addons and modelling. Don't let this discourage you, many great maps are available created by fans from all around the world.


===Getting Started===
===Getting Started===
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For information on creating islands for the different BI games, choose the appropriate section below and/or visit the [[:Category:Tools|tools section]].
For information on creating islands for the different BI games, choose the appropriate section below and/or visit the [[:Category:Tools|tools section]].


* [[Tutorial (Ressourcelink) Collection]] - originally from ZeroG´s Forum Thread
* [[Visitor 3]]
* [[Visitor 3]]
* [[Visitor 3 Manual]] - documentation of Visitor 3, terrain tool for Arma
* [[Visitor 3 Manual]] - documentation of Visitor 3, terrain tool for Arma

Revision as of 14:10, 3 June 2012

Introduction

Terrain editing is a great way to add content to BI games. Creating a new terrain can take several months, it will also involve a great deal of knowledge about addons and modelling. Don't let this discourage you, many great maps are available created by fans from all around the world.


Getting Started

For information on creating islands for the different BI games, choose the appropriate section below and/or visit the tools section.

Community Tools

  • MaskMapper - allows importing of large quantities of objects (such as vegetation).