lineIntersects: Difference between revisions
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(Clarified ignored objects.) |
(Fixed example.) |
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|x1= <pre>lineIntersects [getPosASL player, getPosASL chopper, | |x1= <pre>lineIntersects [getPosASL player, getPosASL chopper, player, chopper]</pre> |= Example 1 | ||
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Revision as of 22:17, 7 June 2012
Description
- Description:
- Checks for object intersection with a virtual line between two positions. Returns true if intersects with an object.
- Groups:
- Uncategorised
Syntax
- Syntax:
- lineIntersects [begPos, endPos, withObj, ignoreObj]
- Parameters:
- begPos: PositionASL
- endPos: PositionASL
- objIgnore1: Object object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.
- objIgnore2: Object another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent interesection inside of it being reported
- Return Value:
- Boolean - true if intersection
Examples
- Example 1:
lineIntersects [getPosASL player, getPosASL chopper, player, chopper]
Additional Information
- See also:
- terrainIntersectlineIntersectsWith
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on may 31, 2012 - 10:46 (CEST)
- Lou Montana
- Please note the difference :
- terrainIntersect
- lineIntersects
- lineIntersectsWith
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.61
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- ArmA 2 OA: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Take On Helicopters