publicVariableClient: Difference between revisions
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| Send the variable value to the client computer | | Send the variable value to the client computer - same limitations regarding variable type as [[publicVariable#Description|publicVariable]]. | ||
The Client ID is the temporary ID given to a connected client for that session. You can find out this ID with the [[owner]] command (using it on a player's character, for example, will give you that players client ID). |= Description | The Client ID is the temporary ID given to a connected client for that session. You can find out this ID with the [[owner]] command (using it on a player's character, for example, will give you that players client ID). |= Description | ||
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| [[publicVariable]], [[publicVariableServer]] |= See also | | [[owner]], [[publicVariable]], [[publicVariableServer]] |= See also | ||
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on 24 Aug, 2012 | |||
<dt class="note">[[User:Kylania|Kylania]]<dd class="note"> | |||
publicVariableServer (run on client)<BR> | publicVariableServer (run on client)<BR> | ||
publicVariableClient (run on server)<BR> | publicVariableClient (run on server)<BR> |
Revision as of 10:46, 30 August 2012
Description
- Description:
- Send the variable value to the client computer - same limitations regarding variable type as publicVariable. The Client ID is the temporary ID given to a connected client for that session. You can find out this ID with the owner command (using it on a player's character, for example, will give you that players client ID).
- Groups:
- Uncategorised
Syntax
- Syntax:
- clientID publicVariableClient varName
- Parameters:
- clientID: Number
- varName: String
- Return Value:
- Nothing
Examples
- Example 1:
3 publicVariableClient "CTFscoreOne";
Additional Information
- See also:
- ownerpublicVariablepublicVariableServer
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 24 Aug, 2012
- Kylania
-
publicVariableServer (run on client)
publicVariableClient (run on server)
Publishes a variable (name as STRING) to a specific client, from the server. This is useful where you want to synchronize a variable with only a specific client.
This is a useful way to cut down on network traffic, as publicVariable commands are issued as a priority message. So use publicVariable sparingly, and these commands where they apply. - Rocket